Thanks for your report! This is unfortunately a known issue with Preview 15 and will be fixed with the next Preview release.
Bummer. Was looking forward to testing the new spacemouse support.
Thanks for your report! This is unfortunately a known issue with Preview 15 and will be fixed with the next Preview release.
Bummer. Was looking forward to testing the new spacemouse support.
Hello, I don't know if my comment is helpful, but I use almost all the rendering software on the market, one of my conclusions is that ENSCAPE is the most comfortable and easy of all, but having seen the update of your competition I think you will They were far behind, especially in the materials editor. Something that they should improve for their next version is to create a more robust material editor and not only be limited to 4 maps.
Another point that should be improved is with respect to the vegetation, of all the rendering software ENSCAPE is the only one that handles not very detailed vegetation, such as LUMION.
My conclusion that beyond focusing on being able to change the colors of the assets library elements, they should first improve useful things like the material editor.
I hope my comment will be taken into account, thank you
Rafafreyr You bring up valid points that have been brought up multiple time over the last few years. See this post
RE: Secondary Channel for Optional Textures (Bump, Roughness)
and my comment linking to even more threads about just the material part of your comment. The best you'll get out of anyone directly from Enscape is please submit a feature request to the Enscape aether... sorry I mean portal.
I'm a bit curious on what Chaos is doing with Enscape...
Instead of my Index controllers I now see the Vive controllers in this preview. A step back, but I can live with that.
However, on top of that I now get a super annoying vibration now every single time I teleport. It's not even a good vibration, it gives me a error-beep kind of feeling, like Enscape is trying to warn me. Plus, it is drains the battery of my right controller. Please let me turn that feature off. Please.
Tengo un poco de curiosidad por saber qué está haciendo Chaos con Enscape...
Not me, I feel more concern than curiosity since Chaos's forte is Vray and it has already been seen that once they acquired Enscape, the first thing they did was make the vray engine compatible with enscape assets, something that did not happen in the opposite direction. All the feedback and improvements will be summarized in version 3.5 of Enscape if this version does not match or resemble the competition we can terminate the use of the Software.
Instead of my Index controllers I now see the Vive controllers in this preview. A step back, but I can live with that.
However, on top of that I now get a super annoying vibration now every single time I teleport. It's not even a good vibration, it gives me a error-beep kind of feeling, like Enscape is trying to warn me. Plus, it is drains the battery of my right controller. Please let me turn that feature off. Please.
Hey burggraben thanks for your feedback! Vive index controllers will be shipped after the 3.5 release, we've updated Enscape to the new OpenXR standard, which unfortunately doesn't allow us to automatically retrieve the controller models anymore, so we have to build & integrate these manually for every controller type on the market, which takes some time.
We'll reconsider the vibration feedback on teleport to be less distracting!
Hey burggraben thanks for your feedback! Vive index controllers will be shipped after the 3.5 release, we've updated Enscape to the new OpenXR standard, which unfortunately doesn't allow us to automatically retrieve the controller models anymore, so we have to build & integrate these manually for every controller type on the market, which takes some time.
We'll reconsider the vibration feedback on teleport to be less distracting!
Thanks for listening. Index constrollers would be nice, but are not an absolute must. Getting rid of the teleport vibration is way more important. Please don't make it just "less distracting" as in a more subtle vibration. It's simply not needed at all. I can't think of a single VR application where teleporting causes a vibration feedback in my hand. It's completely counter intuitive. I already have visual feedback that my teleport suceeded, I simply don't need a vibration in my hand. If I quickly jump around a model, it's like a constant vibration in my hand.
If you really want to make use of hand vibrations you could add collision checking to the model and vibrate the controller when my hand collides with furniture to make VR feel more real.
Thanks for your report! This is unfortunately a known issue with Preview 15 and will be fixed with the next Preview release.
Something is messed up with lighting in the Enscape window live view in preview 15. See comparison of normal view in preview 14, and weird sections with incorrect lighting calculations in v15. As I turn the view I can see alternating patches of correct and incorrect lighting.
I'm looking forward to the next preview release, as the light bleed and errant shadows are making it tough to do interior renders. Any expectations on the next release with possible lighting corrections?
It seems to render OK, it's just the live view. It's too distracting to work in though so I've gone back to preview 14 until this is fixed. I would not call this "light bleed and errant shadows" though, that sounds like something different.
Thanks for listening. Index constrollers would be nice, but are not an absolute must. Getting rid of the teleport vibration is way more important. Please don't make it just "less distracting" as in a more subtle vibration. It's simply not needed at all. I can't think of a single VR application where teleporting causes a vibration feedback in my hand. It's completely counter intuitive. I already have visual feedback that my teleport suceeded, I simply don't need a vibration in my hand. If I quickly jump around a model, it's like a constant vibration in my hand.
If you really want to make use of hand vibrations you could add collision checking to the model and vibrate the controller when my hand collides with furniture to make VR feel more real.
Hey burggraben thanks for your feedback! Vive index controllers will be shipped after the 3.5 release, we've updated Enscape to the new OpenXR standard, which unfortunately doesn't allow us to automatically retrieve the controller models anymore, so we have to build & integrate these manually for every controller type on the market, which takes some time.
We'll reconsider the vibration feedback on teleport to be less distracting!
Actually I am going to correct myself here. There IS a vibration feedback in 4.4, but it is so subtle that it always registered at "button pressed" feedback. The vibration in 3.5 is way to strong. Whiel we are on the topic of teleporting: Sometimes when pressing the trigger I teleport multiple times in quick succession an end up on the other side of the universe involuntarily. Easily reproduces when squeezing the trigger slowly. There is a "zone" in the trigger which registers as press and the code fails to check if the trigger was released again before firing a second "pressed" event. Easily fixable.
Hi Demian!
I can do nothing... PC freeze and then quit.
thank you
L.
I'm a bit curious on what Chaos is doing with Enscape...
to offer higher salaries to developers, developed vray vision (realtime renderer like enscape). hahaha its a joke, but i don't believe "nothing" lol
Looks to me your maxing out your GPU
Display MoreHi Demian!
I can do nothing... PC freeze and then quit.
thank you
L.
I'm sorry to hear that - Does this still persist? And if so, you can share the following log files with me:
Enscape main plugin log files:
C:\Users\%USERNAME%\AppData\Roaming\Enscape\Data\Logs
CAD plugin log files:
C:\Users\%USERNAME%\AppData\Local\Temp\Enscape\Logs\Enscape*CAD*Plugin
Since you might be using Vectorworks, please replace that instead of *CAD* in the filepath accordingly, so EnscapeVectorworksPlugin. You can put all the files in a .zip folder and submit that file with your next reply.
Also, does this only persist in our latest preview then, and not with our latest release?
Dear Forum Community,
We've just released the latest Enscape v3.5 Preview - Version 16.
NEW:
AMD FidelityFX Super Resolution 2.1 Support
Enscape now utilizes AMD’s state of the art temporal upscaling technique for sharper images and improved performance. FSR2 is enabled by default as long as DLSS is not activated.
Backside Materials in Reflections & Global Illumination
For CADs that support assignment of different front & backside materials, the backside material is now correctly visible in reflections and global illumination (previously only front sides were considered). This further eliminates the inconsistencies, especially visible in mirror reflections.
UPDATE:
Improved Sun Shadow Quality for Orthographic Camera
Sun shadows appear now much sharper & more detailed when using an orthographic camera.
Improved Global Illumination Quality in VR
We’ve improved both global illumination quality and lighting in reflections in VR for “Ultra” rendering quality. In most scenes indirect lighting looks sharper and exhibits less artifacts compared to before.
VR Controller Teleportation Improvements
Controller only vibrates on teleportation failure now. Fixed issue with accidental teleportation when trigger remained pressed.
BUGFIXES:
Artificial Light Rendering
In the previous Preview release (15) artificial lights were rendered incorrectly (blocky artifacts) when the renderer window was resized.
Please refer to this article for instructions on how to download the Preview version.
If you wish to get a full overview of what's been added with Enscape 3.5 Preview 15 and full releases prior, check out this release/preview notes gathering thread here.
Preview versions are not production-proven, so be aware that there can be issues, and please report any of them back to us either on this thread or via the normal support channels. Doing so will help us with providing an even more stable and reliable product in the future.
We're in the process of adding compatibility for Revit 2024 as soon as we can with either our release 3.5, or via a service pack soon thereafter.
Actually I am going to correct myself here. There IS a vibration feedback in 4.4, but it is so subtle that it always registered at "button pressed" feedback. The vibration in 3.5 is way to strong. Whiel we are on the topic of teleporting: Sometimes when pressing the trigger I teleport multiple times in quick succession an end up on the other side of the universe involuntarily. Easily reproduces when squeezing the trigger slowly. There is a "zone" in the trigger which registers as press and the code fails to check if the trigger was released again before firing a second "pressed" event. Easily fixable.
burggraben just a heads-up for this: We've adopted the VR teleportation behavior as suggested. Feel free to give it a try in this new Preview
:эскиз: Я установил новую версию Enscape 3.5+16, я хотел рендерить, но она не рендерится, прошел 1 час
"I installed the new version of Enscape 3.5+16, I wanted to render, but it does not render, it took 1 hour"