Previous Release / Preview Threads Merged

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  • It's on the public roadmap, but only for "feedback wanted" and not "in development" so probably some time off still. I would have thought this would be higher priority to get everything working more seamlessly and been a day 1 release along with the Enscape --> Vray functionality. As an Enscape user solely, I see a fairly large value in potentially having access to Cosmos assets.

    I don't know the quality and detail of the library items but they look very detailed.

    I believe that Enscape has to deal with often limited hardware resources and very detailed objects can run out of gpu ram very quickly.


    Furthermore, it doesn't seem to me that, at the moment, the library is so full-bodied especially when compared to the (already small) one of Enscape.


    Here you are. If I were in the Enscape team, I would look for a way to overcome the hardware limitations that, to date, limit some rendering possibilities.

  • Recently upgraded my enscape to 3.5.2 but are now having trouble with ambient lighting inside an enclosed space. I used to be able to get pretty decent automatic ambient lighting inside any enclosure, but with the new update, there doesn't seem to be any ambient light once I've enclosed a volume / space


    • Official Post

    Recently upgraded my enscape to 3.5.2 but are now having trouble with ambient lighting inside an enclosed space. I used to be able to get pretty decent automatic ambient lighting inside any enclosure, but with the new update, there doesn't seem to be any ambient light once I've enclosed a volume / space


    Perhaps in case you might've not had ray-traced shadows enabled before then you in turn could've experienced some light leaking which lit up the enclosed spaces. Technically this is not something we want though as it's just not realistic to have (a lot of) light in a room without any windows or such, so in that regard you may simply have to place some (more) light sources or increase the brightness of the existing ones.


    Could you perhaps also share a few screenshots with me so I can see this behavior in context with the actual scene of yours? Just to also get a better understanding and to make sure I'm not missing anything. Thank you, I'd appreciate it.

    • Official Post

    Dear Forum Community,


    We've just released our latest Enscape Service Pack 3.5.3!


    NEW:


    V-Ray Scene Export (Beta)

    You can now export your views to V-Ray scenes via a new button in the Renderer toolbar. The feature is work in progress and has some limitations. To illustrate the current state, here's an example of a view rendered with Enscape and V-Ray, respectively.


    Enscape:


    V-Ray:


    Color in Ray-Traced Sun Shadows
    When Ray-Traced Sun Shadows are enabled, semi-transparent geometry is now casting shadows with the opacity and tint color contributing to the appearance of the shadow.


    Feel free to check out this post here for a quick how to as well.


    NVIDIA Shadow Denoiser

    This new feature is available when Ray-Traced Sun Shadows are enabled and reduces noise in the edges of the sun shadows during movement. The feature is disabled by default and can be enabled in the General Settings window.


    New Asset Package

    • 29 People Assets for usage in Hospital / Laboratory environment
    • 59 Hospital Props are now adjustable
    • 24 New Vegetation items (Previously part of a marketing asset package)


    BUGFIXES:

    • Frame stutters during camera movement (with hardware ray-tracing enabled)
    • High CPU usage in VR with highly tessellated geometry
    • Image in VR too bright (gamma correction)
    • Movement with Valve Index VR controllers requires joystick press
    • Incorrect shadows of billboard (face-me) geometry with cut-out texture with enabled ray-traced sun shadows
    • SpaceMouse QuickZoom
    • Archicad: Missing Texture Files No Longer Leads to Interrupting Batch Rendering
    • Vectorworks: Missing Texture Files No Longer Leads to Interrupting Batch Rendering


    KNOWN ISSUES:


    Revit – Error on Exe Standalone Export

    When using Revit, the standalone export feature will not be available. It will always fail with a message box “One or more problems occurred”. You can work around this defect by rolling back to Enscape 3.5.2 or prior versions


    To see what has been added with release 3.5 itself please check out this thread here instead.

  • same problem here:
    V- forum.enscape3d.com/wcf/index.php?attachment/45627/3.5.3
    RTX 3060
    no colored shadow effect (?)

    Please also be aware that you'll currently (just for now) have to make use of Transparancy tint or import a texture to be used instead of just an Albedo texture/color:


    That should do the trick! :)


    If it does not for any reason please ideally also attach a screenshot of your material settings with your next response.

    • Official Post

    2dartistuz , could you kindly send me the file you've tried to import as a skybox?


    Also, could you perhaps briefly elaborate once more or rephrase what exactly the issue is here? If I get it right you're trying to import a .HDR file but it does not get added and instead the "Screenshot_1.jpg" file remains instead? Or are you perhaps instead trying to look around in Enscape and the skybox remains static?


    Thank you once more in advance for any further clarification. Meanwhile as it cannot hurt, please also briefly submit a feedback report as detailed here in case we want to check out your log files for errors or such, and make sure to include a link to this post in the submission form so my colleagues are aware why said report has been submitted.

    • Official Post

    Hello Matias Baumann , and a warm welcome to our Forum!


    I am sorry to hear you're experiencing this issue at the moment, would you kindly let me know if it helps to access the Material Editor via the context menu instead:


    If that makes no difference, could you also let me know what exactly the problem is? I reckon you are clicking on it and there's simply no further window/dialogue opening what so ever?


    Should that be the case you can also try to fully re-install Enscape once (uninstall any existing version and use our latest installer afterward), and if that also doesn't help we'll need a dedicated feedback report (including logs) submitted by you as detailed here.


    Thank you very much in advance for your cooperation!

  • Colored shadows don't seem to be working for me, at least not out-of-the-box. Do I need to tick some other options apart from the "Ray-Traced Sun Shadows", in the material settings, for ex?


    Win 11 / SketchUp 2023 / RTX3060


    • Official Post

    To me too ?(

    Could you perhaps then go into further detail a bit as per my previous response to this behavior? At the moment I cannot reproduce any issues with the material editor and 3.5.3, so I'll have to ask:

    Thank you for your assistance happymilk , and feel free to also try the full re-install, I'm not sure if it helped Matias Baumann as he did not report back so far, so once more thanks for your cooperation.

    • Official Post

    Colored shadows don't seem to be working for me, at least not out-of-the-box. Do I need to tick some other options apart from the "Ray-Traced Sun Shadows", in the material settings, for ex?


    Win 11 / SketchUp 2023 / RTX3060


    Please check out this post of mine here, you'll have to simply make use of transparency tint instead of using albedo (for now):

    RE: Enscape 3.5.3 Preview 1


    Let me know in case that doesn't do the trick!

  • Hello Demian Gutberlet, sorry for not replying sooner.

    I was on a tight deadline to deliver some renders.


    I reinstalled the new version and now it seems to be working fine.


    Thanks for your attention!

    • Official Post

    No worries of course at all, and thank you for that positive update!