Hi, I've noticed VR performance in Enscape seems to have gotten worse switching from versions 3.1 to 3.3, and am wondering whether it has something to do with the introduced DLSS mode or raytraced sun shadow settings. It's odd, because in theory DLSS should have provided a boost to VR performance, but if other settings were turned up as well (like adding the full raytraced shadows in VR) those improvements could very well have been cancelled out or worsened.
It's always a tradeoff between graphical fidelity and performance (framerate), but in VR this becomes especially important. We use a 2080ti, so it's possible you're targetting faster graphics cards these days by cranking up the settings, and we're just falling behind. I hate having to switch from ultra to high mode in VR though, as you lose global illumination, which makes a huge difference on interior scenes.