Roadmap 3.4

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  • jwal485

    Changed the title of the thread from “Raodmap 3.4” to “Roadmap 3.4”.
    • Official Post

    Hi

    Do you have any info on the roadmap for 3.4? :thumbsup:

    The official roadmap can be found here again at the bottom of the page. :) It has been updated just a day ago too so you may have checked it out already but didn't see the new topics yet. Hopefully, those items listed are of interest to you too!

    • Official Post

    Demian Gutberlet Will 3.4 change the functionality/UI of the video editor?

    Not yet I am afraid - This is something that will be coming with ideally a couple of versions after 3.4.


    I see no most importent points on that roadmap(( Especially for developer suggestion/ For what we send our sugesstions??? It is sad.

    I'm sorry to hear about your disappointment. Feel free to summarize your wishes here as well so that I can potentially discuss some/all of them in regards to being added with release(s) after 3.4. I'd appreciate the input.

  • Not yet I am afraid - This is something that will be coming with ideally a couple of versions after 3.4.


    I'm sorry to hear about your disappointment. Feel free to summarize your wishes here as well so that I can potentially discuss some/all of them in regards to being added with release(s) after 3.4. I'd appreciate the input.

    I'll start...



    Fix and improve existing features that the community has be on about for months:

    SpaceMouse

    Video Editor

    Path Tracing (reflections)

    Asset editing

    Support decals over materials

    Higher resolution included materials

    Curtains...(transparency improvements)

  • What's the point of new the feedback portal if nothing suggested (or Not) is going to make it past the enscapes internal team, they have shown over the last few releases that they don't listen to their customers and have become so bloated that they can't respond quickly to issues like the mess that is the video editor.


    I support the notion that fixing the outstanding issues (as listed by Tim) should be enscapes total focus BEFORE tackling anything listed on the 3.4 roadmap.


    Seriously looking at other options, any comments/suggestions welcome (Twinmotion, D5, Unreal engine 5, Lumion)

  • What's the point of new the feedback portal if nothing suggested (or Not) is going to make it past the enscapes internal team, they have shown over the last few releases that they don't listen to their customers and have become so bloated that they can't respond quickly to issues like the mess that is the video editor.


    I support the notion that fixing the outstanding issues (as listed by Tim) should be enscapes total focus BEFORE tackling anything listed on the 3.4 roadmap.


    Seriously looking at other options, any comments/suggestions welcome (Twinmotion, D5, Unreal engine 5, Lumion)

    All of the above have a place, depending on the desired workflow (time included) and/or output quality. I have tried TwinMotion numerous times but much prefer Enscape (with SketchUp) simply because I prefer to work within SketchUp and it's tools vs an external application like TwinMotion. Though that comes with the penalty of being limited to SketchUp's (primitive) tools. TwinMotion's use of Quixel Megascans and the vegetation paintbrush is unmatched. If I did a bunch of exterior scene's I'd be in TwinMotion, no doubt. I discarded Lumion some time ago due to it being overpriced.


    Maybe the roadmap is simply needing to include MAJOR and minor improvements. I.e. - add a few new features but also show the intent to improve existing things that the community is feeling neglected about. Did anyone really ask for the site context feature that 3.3 hung its hat on?

  • What's the point of new the feedback portal if nothing suggested (or Not) is going to make it past the enscapes internal team, they have shown over the last few releases that they don't listen to their customers and have become so bloated that they can't respond quickly to issues like the mess that is the video editor.


    I support the notion that fixing the outstanding issues (as listed by Tim) should be enscapes total focus BEFORE tackling anything listed on the 3.4 roadmap.


    Seriously looking at other options, any comments/suggestions welcome (Twinmotion, D5, Unreal engine 5, Lumion)

    I completely agree with you Nuge there are some quite exiting ideas on the feedback portal and I WAS really excited to see something in 3.4 is from the suggestions list. Look, some of the items penned for 3.4 are useful like the sun positions and the update views. but I wanted smething like light browser or volumetric lights or high quality rendering mode.


    I also agree that they should fix some of the issues but I dont think it need to be at the expense of new features as surely this team is able to do both.


    Thats my thoughts but I still love Enscape.<3

  • For what it's worth, I haven't been this excited about the roadmap since Enscape 2.9 (that brought us custom assets). The saved sun positions, update views and the custom asset categories are all going to be huge for us. And based on what I've read on the forum, these are things that were often requested by users, so I don't agree that this roadmap is ignoring feedback. I actually submitted these two ideas to the portal (and I'm sure I can't have been the only one) :)


    I'm also happy that this roadmap doesn't introduce big new 'eyecatcher' features but instead focuses on making existing core functionality better. I think after a few years of rapidly introducing features in Enscape, that's exactly what's needed now. Polish polish polish.


    I understand that if you're doing video a lot the video editor is a top priority and you're disappointed. I'm lucky in that regard because we very rarely make videos :)

  • For what it's worth, I haven't been this excited about the roadmap since Enscape 2.9 (that brought us custom assets). The saved sun positions, update views and the custom asset categories are all going to be huge for us.

    * If it is actually implemented correctly and not as a half-baked feature like a bunch of the recently added features have been.

  • What's the point of new the feedback portal if nothing suggested (or Not) is going to make it past the enscapes internal team, they have shown over the last few releases that they don't listen to their customers and have become so bloated that they can't respond quickly to issues like the mess that is the video editor.


    I support the notion that fixing the outstanding issues (as listed by Tim) should be enscapes total focus BEFORE tackling anything listed on the 3.4 roadmap.


    Seriously looking at other options, any comments/suggestions welcome (Twinmotion, D5, Unreal engine 5, Lumion)

    Now,I prefer D5 render as their new livesync plugin looks Like Enscape Toolbar and you can Insert light Inside Sketchup using their plugin as well as their Assests and render quailty is much better than Enscape

  • Now,I prefer D5 render as their new livesync plugin looks Like Enscape Toolbar and you can Insert light Inside Sketchup using their plugin as well as their Assests and render quailty is much better than Enscape

    D5 is promising. But it was very heavy on my system- 1080ti. I'm due for an upgrade, but have been waiting to see what the 4xx series from Nvidia would bring. Particularly how many more RT cores they offer as well as VRAM vs the current 3xx gen.

  • D5 is promising. But it was very heavy on my system- 1080ti. I'm due for an upgrade, but have been waiting to see what the 4xx series from Nvidia would bring. Particularly how many more RT cores they offer as well as VRAM vs the current 3xx gen.

    Did you tried 2.2 version ? 2.1 was pretty heavy on Rtx 3070 as it require more Vram sometimes but they fixed this issue and it's very smooth than before

  • Did you tried 2.2 version ? 2.1 was pretty heavy on Rtx 3070 as it require more Vram sometimes but they fixed this issue and it's very smooth than before

    It was the latest release with the performance improvements. Admittedly, I had some learning yet to do on optimizations and quality settings, but I think a new GPU would be in order for me for daily use. Same goes for TwinMototion- particularly with their path tracing.

  • It was the latest release with the performance improvements. Admittedly, I had some learning yet to do on optimizations and quality settings, but I think a new GPU would be in order for me for daily use. Same goes for TwinMototion- particularly with their path tracing.

    Agree, it require High-end GPU for smooth experience ( as they D5 need more tensor cores and they are available in RTX more than Gtx ) and their development for the their software is Mind-blowing,I'm a Beta tester for the new versions and I see these Chinese Guys and their hard work to improve D5, their customer care is awesome also, Once I faced a problem with the plugin they asked a developer to track this issue by Team viewer to fix it + their Roadmap is very promising especially when I knew that they will Move the entire engine from UE4 to UE5, Enscape should take this competition seriously like they did

  • Hello, I have been using Enscape for a few years now, more than 3-4 years. I have enjoyed the software but there is a major issue that forces me to use other software these days. I wish Enscape would provide an animated elements such as moving people, cars, furnitures, cloths/curtains in their software because it is very much important in a video animation rendering. It does not make sense to have static people in a video rendering.


    If Enscape can make animated Trees and TV then moving people and cars should also be possible. I have been letting Enscape teams know about this for the past 2 years, but I was disappointed that they say they haven't really consider it in their roadmap.


    Among other softwares, such as Lumion, D5, Twinmotion, Unreal Engine, they all can do moving elements. ONLY Enscape CAN'T DO IT, yet.


    Kindly take this suggestion seriously as the competitions are getting tougher, or else people would start to move from Enscape to other software just like what I'm doing recently.