I'm having an odd issue with some materials when importing a character model from DAZ studio as an OBJ.
I've re-pathed all the texture maps and everything looks as it should in a rendered Rhino 6 viewport. But once I go into Enscape, some materials seem to go black or are not receiving lighting.
It doesn't seem to make a difference if the materials are left as custom or converted to Enscape Materials.
It's happened with both models I've tried with this workflow: DAZ Studio export out to OBJ import into Rhino 6.
Texture maps are .jpg files
From the looks of the Enscape result, I'm guessing there is something happening with the metallic setting or self illumination, I don't know - I've messed with these settings also, but they don't seem to so anything.
Any Material/Shader experts out there?