
Mirrors that don't mirror
- Solo
- Thread is Unresolved
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Do you have Rtx card with Enabled ray-tracing option ?
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Are you sure hes not a vampire? All jokes aside, this is one of the numerous things that needs to updated. I would honestly rather points like these on features already in the program be addressed and corrected rather than ANY new features (including ones I try to promote) get added. I assume other people feel the same way about it as I do.
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Do you have Rtx card with Enabled ray-tracing option ?
I do, I'm using an RTX 3090 with ray tracing on
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CodeIt's really a sad thing, I was using enscape in all my projects, but now the ones that have many mirrors that I know will have problems I can't use it anymore. Once a client called my attention for what happened, now I use the enscape in all the scenes that I see that the reflection of the geometry will be perfect, otherwise I use the d5. I know it's a complex thing to solve, but it makes our jobs less professional at times.
Tem certeza que ele não é um vampiro? Todas as piadas à parte, essa é uma das inúmeras coisas que precisam ser atualizadas. Sinceramente, prefiro que pontos como esses em recursos já no programa sejam abordados e corrigidos, em vez de QUAISQUER novos recursos (incluindo os que tento promover) serem adicionados. Presumo que outras pessoas se sintam da mesma forma que eu.
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Do you have Rtx card with Enabled ray-tracing option ?
I don't know that the RTX features have any effect on reflections. I did some quick comparisons between 2.9 and 3.3 - 2.9 actually rendered mirrors better. Maybe for those who need mirrors - try in 2.9 and see if you get different results. Checking the various RTX boxes didn't seem to change much in either version.