Error Materials Rhino

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  • When I try to start up enscape no materials show up and ive tried reconnecting all the materials and yet i continue to get this. How can i fix this? please help.


    2022.04.30 08:36:55.852 -05:00 [1] | INFO | Start Enscape ...

    2022.04.30 08:36:58.735 -05:00 [1] | WARN | Material SiteModelWallMaterial { MaterialType = SiteModelWallMaterial, WallMaterialType = None, WallColor = } was not exported

    2022.04.30 08:36:58.736 -05:00 [1] | WARN | Material SiteModelGroundMaterial { MaterialType = SiteModelGroundMaterial } was not exported

    2022.04.30 08:36:58.737 -05:00 [1] | WARN | Material SiteModelStreetMaterial { MaterialType = SiteModelStreetMaterial, SurfaceType = None } was not exported

    2022.04.30 08:36:59.756 -05:00 [1] | WARN | API Error: CreateModelFromGeometry: Invalid parameter (vertexBuffer is NULL or vertexBufferSize is 0)

    2022.04.30 08:36:59.757 -05:00 [1] | WARN | API Error: AddModelInstance: Model does not exist

    2022.04.30 08:37:08.030 -05:00 [50] | ERROR | Rendering error (GENERIC_GRAPHICS_API_ERROR): 'Ray traced sun shadow BVH build out of memory.' occured while at: '-494.1196, 421.402, -2000.702'

    2022.04.30 08:37:10.768 -05:00 [50] | INFO | Enscape exited with return code: 1

    2022.04.30 08:37:10.768 -05:00 [7] | INFO | Uninitializing Enscape

    2022.04.30 08:37:11.301 -05:00 [7] | INFO | Finished uninitializing Enscape - elapsed: 532ms

    • Official Post

    KidGatsby , welcome to our Forum.


    Right away, please make very sure that you're using our latest release/service pack update Enscape 3.3.1 which you can acquire here:

    https://enscape3d.com/download/


    That should at least help with the material issue you detailed, and alongside, try to disable Raytracing as that seems to be mainly causing the main error "'Ray traced sun shadow BVH build out of memory.'":



    Should that not do the trick, please also forward us a Feedback report with your log files so that we can also check your system and the provided logs as a whole for further troubleshooting.