
How to turn on Asset Library Lighting Bulb?
- Bambang Komik
- Thread is Unresolved
-
-
Demian Gutberlet
Approved the thread. -
Bambang Komik , welcome to our Forum!
At the moment, light sources attached to any Assets are not functional/editable and you will simply have to add additional light sources/self-illuminated surfaces of your choice to the models however you like. This should then still allow you to achieve the desired results.
Let me know in case you run into any problems or in case any further questions come up.
-
-
How would you self illuminate an enscape object texture when we only see the low poly version in skp?
-
How would you self illuminate an enscape object texture when we only see the low poly version in skp?
Pardon if my last post did not make it clear - We recommend adding light sources in combination with additional emissive materials/objects (like bulbs) if required.