Sketchup pro+Enscape issue regarding live rendering of round edges.
I have read all of the (2+ years old) threads on this and want to add my comment for the purpose of both upvoting this subject and also clarifying some stuff.
It is not desirable to add bevels to edges in sketchup. It is possible to model rounded edges quickly using a plugin, but results in additional geometry and models which are hard to edit using the snap function and edits which require moving an edge or vertex within the model.
It also causes (solvable but time consuming) errors in the standard texturing of objects.
It would be far more desirable to have a material option which treats an edge between two faces, within an angular threshold, as a faux-rounded edge at render time.
Beveling virtually everything in my model as a last stage in my modeling process has become a standard within my team and I’d REALLY like to prune off this part of our workflow so we can get back to designing things.
Geometry rounded edges in my interior design scenes account for a massive percentage of the size of my saved SKP files (excluding library assets).