Dear enscape team,
To have better reflection control with less intense calculation is it possible to have actors as used in unreal? Is this possible from your side?
Dear enscape team,
To have better reflection control with less intense calculation is it possible to have actors as used in unreal? Is this possible from your side?
We will work on improving the reflection quality. But we will not add tools to fake the reflections in a cumbersome way. Enscapes goal is to deliver the best possible quality out of your architectural project with minimal tweaking and especially without adding hacks into your project.
We will work on improving the reflection quality. But we will not add tools to fake the reflections in a cumbersome way. Enscapes goal is to deliver the best possible quality out of your architectural project with minimal tweaking and especially without adding hacks into your project.
I'm looking forward to more reflection quality as well, and can see that progress is definitely being made its looking better and better!! But i dont think that "fake" reflections is necessarily a bad way to go, if it is made easy and intuitive. I think Lumions way of doing it actually pretty straight forward:
https://www.youtube.com/watch?v=d25xc-VJR6w
Again, if you dont need accurate reflections, then just leave it alone, and go for the standard reflections... but being able to make a reflection sphere would make it possible to do images that are simply not achievable with enscape at the moment... right now, i'm trying to do a space like this:
... but because of missing reflections, it doesnt look good
i'm all for simplicity! but now i have to go back to vray/maxwell to do the image, and that is definitely not simple, hehe
+1 Better a more complex solution than missing quality. My client's don't want to know why something looks wrong, they want it good looking, no matter what I do.
+1 Better a more complex solution than missing quality. My client's don't want to know why something looks wrong, they want it good looking, no matter what I do.
I understand, but be aware that "reflection captures" are far from being correct. It might be possible to make it look good from one perspective, but totally breaks from another. Of course it looks perfect on this metal ball on a swimming pool, but most scenes are more complex (like the glass scene from Herbo).
I understand, but be aware that "reflection captures" are far from being correct. It might be possible to make it look good from one perspective, but totally breaks from another. Of course it looks perfect on this metal ball on a swimming pool, but most scenes are more complex (like the glass scene from Herbo).
Yeah, I guess you are right, it would only work from certain views, and might not be the most robust solution.
How about an option to make a reflective material "reflect all", at the expense of performance? just a simple tick-box in the material editor, that means that faces with this specific material will calculate reflections based on the entire scene? this would severely hurt performance, but in many cases I could happily live with 20 seconds longer render-time, if I could get the image i needed
Technically, it is hard to have different reflection-content per material. But a max. Realism mode is certainly on the agenda!
Technically, it is hard to have different reflection-content per material. But a max. Realism mode is certainly on the agenda!
That is AWESOME to hear!!
I've noticed that in reflections, often many object are missing, especially the further away they are. I'm doing building renders and missing the trees reflecting in the glazing is a problem for me.
I'm wondering if there is any way to change this 'setting' of dropping objects reflections?
I think adjusting the glassmaterial is the way to see the reflections better, -and maybe the lighting (sun?)
..That said here is a post related to the problem:
... good contribution here and i agree with the users.
for the environment settings this could also mean that you could choose one HDRI ONLY for the lighting intention, another HDRI however for the visible scene reflections and if wanted the visible background as well. Also this trick option I would be willing to "buy" with render time
I've noticed that in reflections, often many object are missing, especially the further away they are. I'm doing building renders and missing the trees reflecting in the glazing is a problem for me.
I'm wondering if there is any way to change this 'setting' of dropping objects reflections?
I've sent you a PM.
I just found out about Enscape render engine which is really impressive and has lots of potential. However glass reflections needs serious improvements. Objects are missing in glass reflections.
Is there a solution to such a behaviour?
I used latest preview version (2.4) with GTX 1080 and 416.34 drivers.
That's the limit of Enscape. Maybe the future will bring a solution. I wished it could work like Lumion.