So I was thinking how it would be awesome if we could possibly have a secondary image channel under the height and roughness properties.. that way instead of having to play around mixing multiple roughness / height maps you could simply upload two individually with Layer 1 and Layer 2 (bottom / top) and have opacity sliders respectively?
Not sure if that’s even possible but thought that it would be extremely helpful and allow for faster workflow.
e.g a tile with a displacement texture for the height (mortar and tile) and another texture for that slight wobble you get when looking at a tile..
Maybe too extreme idk haha