Enscape Assets as Rhino Blocks as Proxies

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  • HNY all!

    after what feels like forever I've finally managed to entice some of our Rhino wranglers away from their beloved Vray to play with Enscape. Good news!

    Bad (?) news - their enthusiam for assets (ootb and custom) has led to considerable geometry bloat, stalling both Rhino & Enscape on (fairly) decent machines.

    Disclaimer, I'm not all that au fait with Rhino, so I'm shooting a little in the dark here - but....with Revit we've got around the mesh geometry weight/mess of the enscape assets by using the GUID asset parameter in simple volumetric proxies - and I'm digging around an asset block here in Rhino right now to see if we might do the same... but I can't see where Enscape might be fetching the proxy value (that I'd hope to point our GH peeps at so they can rip them out) - perhaps Enscape-for-Rhino thinks/works different?

    Either way, has nay one any ideas / solutions for approaching the same?


  • nope spoke too soon, those Block ID: values are internally Rhino based, but exploding one of the asset blocks and reaching to the mesh does give us/me:

    UserData ID: & Plug-in: fields that look promising... but I've (presently) no idea how to get at those...?!


    ...yeah so (as I probably should've expected) this is a bit more involved in Rhino than it is in Revit... I'm certainly not conversant in C# and API to tackle this looks to be leading me down:


    so I'll have to park this curiosity for now.