
Round sweeps in Enscape bad quality
- HomeboY
- Thread is Unresolved
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Possibly the result of rendering something far away from the camera in Revit that is close to the camera in Enscape. My understanding is this is Revit's way of efficiently handling 3D at a distance for the sake of improved graphic performance. If your camera is closer to the object in the Revit project it may improve the rendering resolution in Enscape. Please confirm.
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Possibly the result of rendering something far away from the camera in Revit that is close to the camera in Enscape. My understanding is this is Revit's way of efficiently handling 3D at a distance for the sake of improved graphic performance. If your camera is closer to the object in the Revit project it may improve the rendering resolution in Enscape. Please confirm.
Hi and thanks for your reply.
I'm not sure what you mean with put the camera closer to the object in Revit project. If I create a new camera view close up in Revit the object still looks terrible.
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My understanding is Enscape is rendering what's happening in Revit. And Revit is showing Enscape faceted curves. I'm still trying to hunt down a fix - but so far I've been told it have to do with Revit trying to improve graphic performance by faceting curved geometry. Usually this happens at a distance and not noticeable. But in your case it's happening up close.
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Not exactly clear on the process you went through for each of those faucets - Can you clarify -
- The rendered image is from Enscape?
- Can you post Revit wireframe and shaded views showing both faucets?
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This is a well known problem of circles an round shapes at all
Not a problem of revit
The renderengine try to reduce the triangulation, because in enscape is everything only triangles, expect the Assets loaded from library
This is how i got feedback from support team at minimum 2 years ago, nothing has changed so fas
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So this is certainly an issue, I would very much like to create close up images however this is not possible with this engine
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So this is certainly an issue, I would very much like to create close up images however this is not possible with this engine
Enscape is designed primarily for real-time rendering so yes it has to make trade-offs. That said there may be things you can do to influence how it triangulates. See my questions from prior post - Can you clarify -
- The rendered image is from Enscape?
- Can you post Revit wireframe and shaded views showing both faucets?
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Maybe Clemens Musterle could help?
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This is a well known problem of circles an round shapes at all
Not a problem of revit
The renderengine try to reduce the triangulation, because in enscape is everything only triangles, expect the Assets loaded from library
This is how i got feedback from support team at minimum 2 years ago, nothing has changed so fas
The Enscape renderer does not reduce tessellation. We render the triangulated geometry 1:1 as we get it from Revit. Enscape assets are also triangle meshes, but of course with assets you will have complete control over their tessellation, while Revit controls how your project's geometry gets exported.
There are some suggested workarounds (like setting the detail level in your Revit view) in a whole bunch of similar threads in the forums, e.g.:
RE: Curved geometry rendering faceted -
We render the triangulated geometry 1:1 as we get it from Revit.
Is there a way in Revit to preview the triangulations?
How (or does) this differ from Rhino and/or Sketchup?
The tessellation in Rhino generally looks smoother. Is Enscape or Rhino driving that? If you were to pre-mesh everything in Rhino, would the "Exporting" process go faster?
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Hi Everyone - The tessellation is a byproduct of Revit. It's a long standing issue. You can see this by opening the Revit project containing the family component. Enscape is rendering what Revit is showing it.