Why are some of my objects/parts of my project not displayed in reflections?

  • You may have already noticed, that sometimes some objects in your project are not being displayed in reflections. This is due to the fact, that generally, only elements which are visible on screen can be rendered in full detail (with accurate lighting and textures) in reflections. This technique is called screenspace reflections*.


    If however certain elements are occluded on screen, or behind the camera, Enscape uses a simplified version of the scene as fallback to be able to still display a perspectively correct reflections. Our algorithm prefers to select those objects that have the most impact on lighting in the scene, so sometimes certain elements (especially highly detailed, small objects) might not be visible in this simplified version of the scene. The simplified scene reflections may display lower resolution versions of the materials textures on quality level high.


    *Screen Space Reflection is a technique for reusing screen space data to calculate reflections. It's basically a ray-tracing technique but does not work on polygon mesh data, but on the depth, normal and color values that has already been calculated on screen.


    We strive to improve this behavior as time progresses and hardware gets better and better, allowing for more performance intensive reflections in real-time.


    Example image:



    In case you experience a different but seemingly very similar problem, or in case you have any further questions regarding this subject in general, please don't hesitate to make use of our feedback button or contact us via support@enscape3d.com directly. :)

  • ;) now this is great explanation,, love the term "screen space reflection" ..this is definitely handy..:saint:


    NB.

    @demian, bro what about these parts, which are all present inside the scene. and yet got cut out/ wrongly projected onto the mirror, including the window frame offset got thicker,, plus the "headrest" turned empty too, is enscape doing something to resolve this issues.? so its really all objects that are behind the camera view will not be reflected properly.. i hope a fix gets formulated.


    Thanks

  • HI demian is the "miniscule improvement" can be seen on your latest version, 2.7 ?

    Yes, reflections will be more complex and accurate compared to what you see in the image.

    问题一直存在 The problem persists

    Please refer to the posts above - we're always working on improving our reflections, but we also have to make sure that it's still performing well, since real-time reflections involve finding a good mix of performance and output.

  • Yes, reflections will be more complex and accurate compared to what you see in the image.

    Please refer to the posts above - we're always working on improving our reflections, but we also have to make sure that it's still performing well, since real-time reflections involve finding a good mix of performance and output.

    Hi Demian,


    I don't know if it is possible but it would be great to get a "special" version of Enscape for power users that have hardware that can provide the performance and high quality output. Just like a special preview version is available for those of us that want to test new features, can you release a version that is configured for quality over performance? That way your normal version stays fast for the majority of users but the ones that want that extra quality can also get it. If that is not on the development wishlist, can I request to add it?
    Thanks!

  • Hi Mark,

    there are TONS of requests from "power users" here ^^


    Seems like there are some difficulties in enhancing the kind of behaviour most of us is requesting, without heavily modifying the architecture of the software itself.

    We all hope the DEVs team will find a solution to bypass the problem, since accurate (read: physically correct) reflections and refraction are really important in architectural visualization.

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