Material texture alignment offset
- hellmanna
- Thread is marked as Resolved.
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Hi Demian Gutberlet is the issue known for Rhino too?
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hellmanna , to followup, it has been stated that this behavior should already be fixed in our latest preview:
1. Head into the about window by clicking the About button
2. Click Visit download area
3. Click on the hyperlink right in the first sentence below our Download button
4. Now that you're on our preview page, just click Download
5. You've just acquired our latest preview installer, which you can simply run, as it will overwrite your existing (latest) release or previous preview
Please let me know if this doesn't resolve your problem.
Micha , I suppose you're experiencing something similar or the same? If so, in our latest preview as well?
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Demian Gutberlet Yes, seen at the RC from yesterday. It's a back lighted wood fake scene: a wood box and an offset surface with an emitter material. All objects are using the same box mapping. The Rhino viewport shows it right, but at the Enscape output it doesn't work.
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Email is sent now.
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Hey Micha , as mentioned in my e-mail to you, the project seems to be missing the corresponding wood texture. Could you please resend the project again with the required wood texture, or send me the texture itself?
I'm further yet unable to reproduce this problem myself when I define my own materials through box mapping.
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Demian Gutberlet You can use any texture you like. Also you can select all objects and match to the same material. You don't need to touch the mapping options.
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The "Buchbinder" Logo is a surface offset to the background object. Both got the same material and mapping that should cause, that the Logo isn't visible in this test anymore. But at the Enscape output the big round logo shows a mirrored "3 on white" and not the "2 on magenta". I'm sure, if you found it, you will see, that the mapping error is big. You see it?
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I understand Micha , if it's not too much effort, could you please pass along the project seen in the previous screenshot? This way I can be sure that I do not miss any steps. I'll then forward it to the corresponding developer for a statement, or file it as a bug accordingly.
Thank you in advance!
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File is on the way per email.
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Hi Demian Gutberlet, the problem is that your screenshot doesn't match the goal - all objects should show a continuous box mapping. Please select all objects and go to the mapping properties. There press the brush symbol and select one of the objects. So, all objects should show the same mapping now (at the Rhino viewport). Doe's Enscape shows the same output? Do you get a texturing without offset over several objects?
This is the goal (Rhino viewport screenshots) - background and foreground objects without textures offset.
EDIT: Tested at v2.4 from today and the problem is still there.
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Hi Demian Gutberlet, the problem is that your screenshot doesn't match the goal - all objects should show a continuous box mapping.
Pardon, Micha , that comparison screenshot was taken with the project you've sent me, must've been a different one you wanted to send?
It would generally be very helpful if you could just send me the following example project:
I'm still unable to faithfully reproduce this problem, the output always seems to be the same in both Enscape and Rhino viewport. Thanks!
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Hi Demian Gutberlet ,
great, you got the bug visible at your machine too - you see it or? At the round buchbinder logo should be a blue field with 2. Yes, it's a Rhino 6 file.
Some steps:
* first select all and press the "delete mapping" button to remove any mapping informations
* now press "apply box mapping" -> enter -> enter -> enter
* the buggy state is back again