How to teleport in VR in model with proxies?

  • Hey annevanzwol , we're aware of this behavior. It's due to the fact that we currently do not allow unmodified geometry for proxy collision models, so a simple box is used for that instead. This is why you're having these "hidden walls" around your project if proxies are being used.


    I've further up-voted the corresponding topic on our agenda which would allow mentioned unmodified geometry for proxy collision models, so thank you for the feedback. :)