Bake Entire Model for VR

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  • Hello all,


    It would be amazing if there was a way to export a "baked" or a completely rendered model version as an exe file. The end goal is seeing the model in VR with a completely baked and rendered model where there would be very limited noise and all textures and lighting are rendered to the model's Visual Settings. I understand that any editing would be unavailable but the upside is that everything is completely rendered, which would up the VR quality 10x.


    Is this possible?


    Thanks!

  • Hey jnurnberger


    thanks for the question. Technically yes you could bake diffuse indirect lighting - there are a lot of different approaches game engines used or still use, but the trend in general is to do these computations in real-time, because all baking solutions come with a lot of complexity and their own hurdles.
    That's the main reason we're not really considering it at the moment and focus on improved real-time GI to be honest.

    Reflections cannot be baked properly without severe loss in quality & correctness.

    Actually with 3.5 we feel that we've improved noise quite substantially for quality 'Ultra' as we now use a (real-time) light caching technique in conjunction with enabled hardware ray-tracing. Did you try VR with the new release yet?

  • Clemens Musterle Thanks so much for the reply.


    I have not tried version 3.5 yet in VR. You are right, the goal would be for noise to be reduced significantly in VR. Do you recommend Ultra for VR?


    Is there a clear distinction for the different rendering modes: Basic, Medium, High, and Ultra? If there is some verbiage on these options? If there is, I can let my team members know this for better usage in design and presentations. Thanks

  • Clemens Musterle Thanks so much for the reply.


    I have not tried version 3.5 yet in VR. You are right, the goal would be for noise to be reduced significantly in VR. Do you recommend Ultra for VR?


    Is there a clear distinction for the different rendering modes: Basic, Medium, High, and Ultra? If there is some verbiage on these options? If there is, I can let my team members know this for better usage in design and presentations. Thanks


    If you strive for best lighting quality, yes I'd recommend Ultra for VR given a powerful enough setup to run it fluently.

    Here you can find an overview of the different quality levels (including a passage how they map to VR):

    https://learn.enscape3d.com/bl…gebase/rendering_quality/


    tldr; To reach higher frame rates VR quality is basically reduced by one for each level, thus Ultra in VR is close to "High Quality" for regular viewing.