So I am familiar with the light bleeding issue on small/thin objects in Enscape. But for the past couple previews, I've been running into an issue that, hasn't been a problem in the earlier versions of Enscape, but is now.
I have been getting a serious bleed in-between the doors of my cabinets. The tiny gap seems to pick up the lights underneath it and glow for some reason. The IES lights are pointed in the opposite direction so no light should be coming through the cabinet. What boggles my mind is that in the enscape window and camera path preview, it doesn't show the glow. But when it renders the problem seems to pop up out of no where.
My troubleshooting has found out that:
1. Far away: no glow
2. Close up: no glow
3. Random middle distance: glow
-Any number of FPS: glow
-Any resolution: glow
-Simple "cube" cabinet box behind the doors: glow
-More complex actual cabinet box with shelves inside: glow
-Shiny materials: glow
-Rough materials: glow
-Plain materials: glow
-Moving the lights lower: glow
Far:
https://streamable.com/s/wtg3f/agnqsp
Medium:
https://streamable.com/s/d00hk/vbpsgx
Close:
https://streamable.com/s/4lzub/ekdkup
I can't seem to block whatever light that is coming through. I can work around it by making no gap in-between, but when I do that, then the doors look like one big piece. It's insanely frustrating.