Enscape 3.5.6 Preview 1

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    Dear Forum Community,


    We've just released Enscape 3.5.6 Preview 1.


    UPDATE:

    Improved Render Quality via NVIDIA Denoiser for Capture Exports

    Image and video capture exports are now using the NVIDIA ReLAX denoiser if the corresponding Renderer Setting is enabled (previously NVIDIA Denoiser setting only affected real-time walkthroughs). Noise on captured images and videos, especially on rough metallic surfaces, is much improved compared to before.


    BUGFIXES:

    Stability & Loading Time Improvements

    In some cases loading time of very large & complex projects could take a very long time or entirely fail.


    To see what has been added with release 3.5 itself please check out this post here.


    If any questions or further feedback arises, please let us know via this thread or by creating a new one.

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  • Running the preview on a 2-ish million poly Rhino model and the performance seems to be improved but the load times seem about the same(maybe a second faster). Its a positive upgrade overall though, so I'll take it! Nice Job

  • Full of excitement I redid all the renderings of the project I posted before and I noticed a problem:

    In practice it seems that the renderings of the new version (this time on the right side compared to before) lose some light bounce on the metal surface which is now dimly lit compared to before.



    I will continue to investigate.


    Mirko

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    Thanks a lot for your report. Looking at the images I think that's not a denoising problem, but probably the emissive(?) geometry not being visible anymore. This could be related to other changes behind the scenes that involve the data structures used for ray tracing.

    It'd be great if you can share the material setup of these objects (maybe try flipping front/backside?) or even share that section of the project with us, so we can investigate this further. Thanks!

  • Thanks a lot for your report. Looking at the images I think that's not a denoising problem, but probably the emissive(?) geometry not being visible anymore. This could be related to other changes behind the scenes that involve the data structures used for ray tracing.

    It'd be great if you can share the material setup of these objects (maybe try flipping front/backside?) or even share that section of the project with us, so we can investigate this further. Thanks!

    Hi Clemens,

    the project has not been changed from previous renderings. All the materials are the same.
    In my example there is a sphere light between the two metal panels, no emissive material.

    This is my material setting
    (and the normal orientation for the faces)



    If you want I can send you the SU file of the project. Please just keep it strictly private.


    Mirko