How is everyone doing cove lighting in enscape for Rhino?
I find that non of the rhino lights really works as a linear cove lighting, even the rectangular light would give hot spot at the center. For long coves I had to create many many 5ft long modules of rectangular light to achieve that cove effect..
It would be amazing if Emissive material can actually act as a light source and you can actually see the light without having to see the actual geometry.
As of right now emissive will only show up if camera is really close to the source.. but the moment the camera moves away from the emissive light source, the lighting effect that was on the surface the emissive is lighting will be gone..
Any tips?