How can we avoid color overflow?
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You mean the color bleeding of the green grass? Did you set the ambient brightness to 0%?
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That's indeed not a color overflow, you probably mean color bleeding. This in turn is a result of the light transport. It is disabled when you turn the Quality settings to draft, leading to a more unrealistic look. The realistic look is caused by light transport, so it is impossible to have it look realistic but without light bouncing around.
As a trick: You could place "fill lights" there to illuminate it with white light instead of the reflected green sunlight from the ground.