Lighting System broken?

  • Hi, Were testing out the artificial lighting system (sphere, spot, line rect & Disk) and all of the lights seem to be broken in some shape or form.


    For sphere, spot and disk we have to turn them up to 20k-1mill CD to get any decent amount of light. This is a stupidly high value and it's bizarre that you have real world units that don't relate to the real world. I'm not sure if this is due to the skylight & sun being set at too high a value by default or the artificial lighting system just hasn't been calibrated properly yet.


    Rectangle lighting seems to be even more broken. The larger you make them, the less light they produce? In the lighting industry rectangle lights are rated at lumens per square metre so its strange to see the light reduce when making the light source larger.


    The line light seems to be the most usable in its current form. It works as a replacement for led strips quite nicely but unfortunately you cant direct the light and the shape of light it produces is circular rather than rectangular.


    This is using Sketchup 2017/18, Enscape 2.4


    Kind Regards

    Grant

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    It works as a replacement for led strips quite nicely but unfortunately you cant direct the light and the shape of light it produces is circular rather than rectangular.


    I've noticed this too, when i place it close against a wall it becomes a circular light.

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    Place your lights, adjust intensity as you would, and the go to the Advanced tab and adjust the Artificial Light Brightness slider


    Yes I've had to do this in most scenes as none of the lighting options seems to produce the correct amount of light. Coming from a lighting design background, these workarounds just produce unrealistic, inaccurate result and it would be great if the lighting system worked as it should.