Hi,
I was talking about this a while back. Now I realize that the camera movement might be ok for small objects but for a building of 300m in length, it takes too much time to get from one side to another.
Camera movement too slow
- Bogdan
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Hi Clemens, but even with that tweak, it's still to slow.... maybe 5-6 max would be good.
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Hi Clemens, but even with that tweak, it's still to slow.... maybe 5-6 max would be good.
i often (all the time actually) use shift+ctrl to speed up extra i think the current solution is nice because we have easy access to 4 levels of speed, just by pressing either w, shift+w, ctrl+w or shift+ctrl+w it does take some practise though...
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+ ultimate solution - doubleclick to fly to target.
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Alexander Devaykin It would be an ultimate solution if the eye height could be kept (if the double click is on a horicontal ground surface) and the user would not fly to the ground. It's such a pity that it doesn't work, I never started to use Enscape VR since my clients can't control it this way. It's a problem I run into this problem since the first time I tested Enscape more than one year before. Sounds like a very little feature and it could change a lot, but ... I'm sure my vote is on the list.
At the moment you can walk like a frog - doubleclick -> spacebar -> doubleclick -> spacebar ... I can't sell VR to my clients this way.
(You touched a wound point ... )
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Yes Alexander, I also do this, I double click, and then I zoom out. But there is a chance to end up in a strange location.
The thing is that presentations for clients, etc. are usually timed
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But there is a chance to end up in a strange location.
So it could be useful to define ground planes as "ground" (per keyword) and show a highlighted point where the target will be.
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Interesting Micha,
I think this might go even better with another implementation: select objects in enscape.
Once selected objects are implemented we could use Z key to Zoom Selected - very familiar to Rhino users