Hi,
So in Revit material when you create a tile, directly from revit not from an image, the result does not show in Enscape but does show in revit. am I doing something wrong here or this is a known issue?
Thanks
Hi,
So in Revit material when you create a tile, directly from revit not from an image, the result does not show in Enscape but does show in revit. am I doing something wrong here or this is a known issue?
Thanks
Hey Sbahrani , thanks a lot for your inquiry.
Procedural textures, as provided by Revit, are not currently supported by Enscape. Any textures you'd like to see in Enscape have to be fed in as image files.
Although we'd love to include the ability to interpret Revit's procedural textures to Enscape, unfortunately this won't be possible in the near future.
I still hope my answer has been helpful.
Thank you Sir. at least I know now its not me
What I do to get around this is create the procedural texture, then do a high end rendering of the material in revit, save that as a jpg and then make a bump out of it, and then bring it back to revit as non procedural material
I second the request for procedural material support. This is one of the few problems I've had with the program. Enscape
Any news on enabling enscape to read revits procedural textures?
Also - any chance to make that grass height slider tool (available for sketchup) - available for all software you support, too?
Due to technical limitations Revit's procedural textures can not be used by Enscape yet I'm afraid. I'll gladly forward your second request though!
So, I've got the same stone material but many variations on the paver pattern. Do I need to manually draw this in the normal map or something and make a different one per paver pattern?
Can you post an image of what you're trying to do?
right now unfortunately no. But it's not too complicated. The scenario is two stone floor materials that are the same, but the cut pattern on both are different. In my real scenario I have about 10 of the same material and ideally I'd want to show the gap (the grout line) between the stone tiles. I haven't dug deep on the trial and error of this, but I thought there might be a proven way to show grout lines. Bump, displacement or normal maps I guess.
1) If it's repetitive you can create a family or material.
2) If there is repetition in the pattern you can create an image and displacement map to create the grout lines.
3) If there is not repetition then model the grout as an in-place void floor to cut out the grout lines.
right now unfortunately no. But it's not too complicated. The scenario is two stone floor materials that are the same, but the cut pattern on both are different. In my real scenario I have about 10 of the same material and ideally I'd want to show the gap (the grout line) between the stone tiles. I haven't dug deep on the trial and error of this, but I thought there might be a proven way to show grout lines. Bump, displacement or normal maps I guess.
You should make your own textures to accomplish this. Often stone/tile manufacturers have great resource images of their products on their pages you can just throw into photoshop to make a tileable texture. Then you can throw that texture into a normal/bump map creator program (Crazy Bump is the one I know off the top of my head, but last I checked it was pretty expensive for a task I'd only occasionally need to do) to create your bump map.
Personally I use architextures.com to do 90% of my stone and tile patterns. It comes built in with a Revit hatch pattern maker, and you can get really in weeds with grout line thickness and styles. The only downside is that it isn't absolute freedom - it doesn't currently let you adjust the patterns themselves outside of tile sizing (i.e. setting how much offset there is in the pattern) and it can't do novel shapes outside of of what it gives you, but you can get can do the majority of popular tiling patterns from it. It even lets you upload your own images to use as the material to tile with if you wanted, and you can even have it try to generate a bump map from that, though it's not going to be as accurate as their in-house stuff.
For the other 10%, I make the texture & pattern manually in photoshop. You can still bring in your own textures into architextures to have it attempt to generate a bump map - it does a good enough job as long as the tile isn't too crazy.
There's also another great resource (that is totally free) called Mosa tile generator. It not only supports full texture/bump map exports of tile patterns but also the hatch patterns. This is a lot more restrictive than architextures since you're working with their specific tile sizes and patterns for Mosa's tiles, but I find they have a lot of standard sizes and you can usually wrangle up a pattern that looks correct with what you're doing. Plus they do have much more varied and interesting patterns you can play with if you're in a purely conceptual stage in your project and don't need to tie the design down to a specific tile size yet.