Changing materials

REMINDER! If you encounter any issues with Enscape (e.g. crashes, installation problems) or your subscription please reach out to our dedicated support team directly through the Help Center or by using the Support button as detailed HERE! Thank you for your understanding.
  • We are currently working on this feature as seen in our Public Voting Portal here under the 'In Development' tab.

    Great news! Looks like a very powerful feature set. Of course the devil is often in the details, so I have a couple of questions that weren't immediately obvious from the post on the voting portal:


    - lets say I place an asset "chair A" into a project and copy it 10 times. When I now select a single chair and override its material, will it affect only the selected chair or all of them?


    - If it only affects the selected item, will I be able to multi select and override many instances at once? (we might have a 1000 chairs in a project that need to be overridden to a different upholstery)


    - Will there be a way to apply asset overrides from within the host application (in my case Revit) or can this only be done from the enscape rendering window? The reason I'm asking is that my host application has many fast selection features that don't exist in Revit.


    - When I copy an asset with a material override, will the copied asset respect the material overrides or will it reset to the default materials?


    - Can you confirm we can also change material maps (change marble to wood) and not just change the tint color.


    - Will we be able to override materials using materials from the enscape library or using saved .matpkg's?


    And most of all: will the material overrides also be possible for custom assets? Our custom asset library is a critical piece of our workflow, so having it there would be a game changer. Also, it will not be a great experience for users that they can edit Asset A (Because it's an enscape default asset) but not Asset B (because it's a custom asset).

  • Please also make assets rotatable...

    Cars especially need to match ground slopes...


    But thanks for the COLOR CHANGING... that will be a huge boon to our models..


    Also, it mentioned SEASONING for the vegetation... Will that be based on the TIME OF DAY / CALENDAR day of the view? or just a SWITCH in the object... (in other words, we'll have to individual switch each asset to match season

  • Hi Pieter, thanks for all these questions. Here is what I can answer so far:

    - lets say I place an asset "chair A" into a project and copy it 10 times. When I now select a single chair and override its material, will it affect only the selected chair or all of them?

    When you select a single chair in the Enscape window, you only set/change the material for that specific item. But there is a way to multiselect and adjust e.g. all colors for Chair A. This already answers I think your second question.

    Quote

    - Will there be a way to apply asset overrides from within the host application (in my case Revit) or can this only be done from the enscape rendering window? The reason I'm asking is that my host application has many fast selection features that don't exist in Revit.

    "that don't exist in Revit" --> I think you meant Enscape? But to answer the questions - no. Customizing colors will not be possible in your host application, but we are planning to improve some selection operations in Enscape.

    Quote

    - When I copy an asset with a material override, will the copied asset respect the material overrides or will it reset to the default materials?

    The asset won't be reset to default. Duplicating single assets will also be possible from Enscape.

    Quote

    - Can you confirm we can also change material maps (change marble to wood) and not just change the tint color.

    This depends on the asset variant. We will not provide the same customization options for all assets. If the customization option is enabled, users could also change the texture.

    Quote

    - Will we be able to override materials using materials from the enscape library or using saved .matpkg's?

    Not for 3.5.