
Panorama lighting issue
- Pablo Correa
- Thread is marked as Resolved.
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Happens to me too! One other thing I've tried was turning off auto-focus. I would be glad to hear from the developers though.
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Happens to me too! One other thing I've tried was turning off auto-focus. I would be glad to hear from the developers though.
Auto-focus shouldn't affect Panoramas as depth of field in general is not active when rendering them.
Unfortunately the seams in the lighting brightness are due to a technical limitation of the panorama rendering process: They're rendered seperately in multiple slices and stitched together afterwards. When using screen space information for lighting this may result in those visible seems depending on the scene and it's lighting distrubtion, as information outside the current slice is not available. Most of the time this doesn't lead to such noticeable issues like in this example, especially exterior panoramas very rarely suffer from that.
But we're generally very much aware of the issue and looking to improve results in the future.
Btw if lighting quality isn't much of a concern: Rendering the panorama in draft quality will work seamlessly!
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Do you have bloom on? If yes, try turning it off.
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Do you have bloom on? If yes, try turning it off.
I'll try it, thanks!
Btw if lighting quality isn't much of a concern: Rendering the panorama in draft quality will work seamlessly!
If I render it in draft the ceiling turns black so unfortunately I doesn't work in this case, btw thanks for the advice.
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This should now be fixed in the newest preview version. Will be released with 2.6.1.
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This should now be fixed in the newest preview version. Will be released with 2.6.1.
That's great, thanks Thomas!
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Hi guys,
the problem is still alive, I'm in the same situation described in the first post.
Any solution?
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Hi guys,
the problem is still alive, I'm in the same situation described in the first post.
Any solution?
Just to make very sure, you are using our latest release Enscape 2.9, correct? If so, can you perhaps share an example panorama with us in which we can still see the problem persisting?
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Hi Demian, yes, I use 2.9 Version and all settings at max. Here an example...
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Any TUT I can learn how to get rid of the artifacts you have faced?
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Hi guys just ran into this problem with version 3.0. Any solution yet?
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Hi guys just ran into this problem with version 3.0. Any solution yet?
I'm afraid this behavior can still occur due to the way we stitch panoramas together - you can of course switch to Draft Rendering Quality which will resolve this, otherwise I have also forwarded this once again to our developers to see if there is anything that can be done about it.
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now still facing same problem the lighting
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jayong1993 , you may have read the reply from user Paul Russam already - since that separate thread of yours has been set to resolved I reckon your problem has been fixed? As he mentioned, for everyone else to see who stumbles on this thread: Disable "Auto Exposure" in the Visual Settings and try to re-render the panoramas. This may not always help with achieving perfect results, but in this case, it helped the user.
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Disable "auto Exposure" unfortunately not work.
The results are the same or in some cases, worse.
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I see that over the years this problem persist.
Some threads talking about this, and every times moderators and developers said that next release would solve the issue...
But at today, with Enscape 3.3.1 version, the bug still remains.
I can't present panoramas to my clients.
Very disappointed.
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Raumplan I've got over 40 of these done: https://www.tours.blockcpm.studio/moira-one-1a/tour/
Tips:
Have a setting specifically for Panos and turn off auto exposure in it.
When you setup a pano have the initial starting point NOT pointing at a window/bright area. if you still have problems then resave/update the view so you looking somewhere else.
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Paul Russam Thank you for the answer.
Your work is very precise and clean. Congrats.
I did some tests with your tips, but unfortunately without luck.
I think however that a professional software must produce good results without the necessity of alchemic solutions like: "point the view in any dark area and then cross your fingers"...