Car color accuracy with new car paint materials

  • Hello!

    I love so much of the new 2.5 release, but unfortunately while the new car paint material looks amazing, it's not color accurate. Check out the red vehicle in the two attachments. What's on the billboard is the correct color and what's in the V2 rendering looks accurate, that was made with an older version of Enscape. With the newer version of Enscape I made the file Enscape_2019-04-15-20-13--03.jpg. It's a more metallic look, that quite frankly looks amazing, but it's more of a high end luxury car red. Is there a way to revert back to the original car paint settings with this latest version of Enscape? If not, may I ask, are there settings menu items you'd recommend I change to get the current version to look closer to the older version?

    Just so you know, my first reaction was, "Wow, this looks amazing." It really does look awesome in the new version, for my use case though, I'm just looking for as accurate as possible to the real life paint color of the vehicle.


    Thank you -

    Aaron Marr

  • Did you tried to lower the metallic slider? So you should be able to get more plastic and less metal particles in your virtual paint. At the moment your car paint looks like a full metal only.

    Micha,

    Thank you for the suggestion, just tested it, that was exactly the problem. When I drop from 100% metallic to 0% and bring specular up to around 20% it looks great, better than before!


    Enscape team,

    So, initially I was thinking it would be great to have presets back to how they were, I already built a bunch of car models with paint color as a dynamic component option using the carpaint keyword. Going back and changing that for all of my models will take a lot of time. So my initial suggestion request was going to be, "Can you go back to the previous default for carpaint and just add in clearcoat as a new option?" That way my existing models behave as they did before. However, now, I have a new suggestion.

    What would be really sweet would be the ability to define our own keywords in the materials editor. So I could have everything that's supposed to be vinyl in my model look a little plastic, anything powder coated look a little plastic but slightly metallic and rough, I'm just getting used to these settings and I can see these are the keys to realism. Having the ability to set variables for things I commonly model would be amazing. I usually create dynamic components with color selections, and being able to set many of these settings with a defined variable included in the material name would really save time. Just a thought.


    Thank you -

    Aaron Marr

  • What would be really sweet would be the ability to define our own keywords in the materials editor. So I could have everything that's supposed to be vinyl in my model look a little plastic, anything powder coated look a little plastic but slightly metallic and rough, I'm just getting used to these settings and I can see these are the keys to realism. Having the ability to set variables for things I commonly model would be amazing. I usually create dynamic components with color selections, and being able to set many of these settings with a defined variable included in the material name would really save time. Just a thought.

    Material presets are on our agenda, though propably not in the next release already. We will not continue to expand the functionality of the keyword matching, this is deprecated and is only useful for first-time-users that their materials look at least sometimes, somehow right. But now that there's a material editor, the keywords should now be used anymore.

  • Personally I still think that "Keywords" should be a thing and be a very efficient way to get a scene looking how you want: like "styles" are used to format a Word document - a way to quickly set a material's finish to a predefined set of variables.

  • I'm not clear on this - are you doing away with keywords so that something like "glass" will no longer be automatically set as fully transparent with a specular reflection? I've found it quite convenient and I hope it stays.

  • Material presets are on our agenda, though propably not in the next release already. We will not continue to expand the functionality of the keyword matching, this is deprecated and is only useful for first-time-users that their materials look at least sometimes, somehow right. But now that there's a material editor, the keywords should now be used anymore.

    Thomas,

    Awesome, presets are probably what I want. Basically, I have a ton of pre-built models already with custom attributes allowing the selection of colors, etc. I've already taken great care to name all of these materials based on the keyword system. Thus the request. I'd love to be able to tweak the presets, that's great, but since I already named the materials based on how those materials should behave, being able to batch edit all of those materials would be the fastest way to get amazing results, which is your forte.


    Thank you -

    Aaron Marr