
Pool lighting
- Solo
- Thread is marked as Resolved.
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If there was a way to add reflection, transparency and light to a single material it would solve so many issues.
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Emissive material on the bottom, glass material with bump map on the water surface?
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Emissive material on the bottom, glass material with bump map on the water surface?
On a large pool with several lights and building around it becomes a problem as the spot or sphere light you used shines on buildings lighting them up, I only want the light to stay contained on water surface.
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In my example the 'light' is just a bright spot on the texture. (no Enscape lights)
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I kinda found a work around, using an emitting face below water surface, not ideal but will work, thanks for trying.
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If we can get an opacity slider for water, I believe it will help a lot, and maybe in future we can use an image based water?
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I would try to workaround with an emitter material for the under water pool sides, something like faked baked textures.
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Hi Guys,
I was very intrigued by this challenge and since I had been working on a resort pool concept I thought I would give it a try. Please see the result below.
In a nutshell, I created two layers for the water. A top layer with the water texture and a bottom layer as the illumination source. See screenshots below.