Next Gen 2019 VR Headset support

  • Hi there! Just wanted to see if Enscape has any news on support for all these new headsets coming out this year (2019). I'm sure this list isn't complete but any feedback on support for each would be awesome! I'm very excited for this year! I'm really curious how Enscape will support the new "un-tethered" or standalone headsets.


    • HTC Focus Plus (Standalone Exports maybe? Please?)
    • HTC Cosmos
    • HTC Vive Pro Eye (eye tracking support?)
    • Oculus Go (Standalone Exports maybe? Please?)
    • Oculus Quest (Standalone Exports maybe? Please?)
    • Oculus Rift S
    • Pimax 8K (4k per eye? 200 degree FOV? Yes please!)
    • Valve Index (Knuckle support?)
    • HP Reverb (WMR support without Steam please?)

    If I have forgotten any major headsets to look out for in 2019 please add it below! Thanks everyone! 8) <-- we need a HMD emoji!!!

  • Hi there! Just wanted to see if Enscape has any news on support for all these new headsets coming out this year (2019). I'm sure this list isn't complete but any feedback on support for each would be awesome! I'm very excited for this year! I'm really curious how Enscape will support the new "un-tethered" or standalone headsets.


    • HTC Focus Plus (Standalone Exports maybe? Please?)
    • HTC Cosmos
    • HTC Vive Pro Eye (eye tracking support?)
    • Oculus Go (Standalone Exports maybe? Please?)
    • Oculus Quest (Standalone Exports maybe? Please?)
    • Oculus Rift S
    • Pimax 8K (4k per eye? 200 degree FOV? Yes please!)
    • Valve Index (Knuckle support?)
    • HP Reverb (WMR support without Steam please?)

    If I have forgotten any major headsets to look out for in 2019 please add it below! Thanks everyone! 8) <-- we need a HMD emoji!!!

    No info regarding support for any of these which I could talk about just yet, but support for these devices has already been requested before, so we definitely know that there is demand! Be assured of that. :) I'll also upvote all the corresponding feature requests on our agenda through your voice!


    Finally, your wish to have an HMD emoji will be noted. 8)

  • Added your votes to the topics on our agenda accordingly, thanks! ;)

  • This definitely gets my upvote. I'm currently using the Vive Pro, but will be taking delivery of a Valve Index before June 28, 2019. So, I'd love to see a release around that time that includes that headset as well as the Valve Index Controllers.

  • This definitely gets my upvote. I'm currently using the Vive Pro, but will be taking delivery of a Valve Index before June 28, 2019. So, I'd love to see a release around that time that includes that headset as well as the Valve Index Controllers.

    Should be supported in the near future after it has been released! :) Stay tuned for further updates.

  • Hi, I'd like to comme

    Hi there! Just wanted to see if Enscape has any news on support for all these new headsets

    • Oculus Go (Standalone Exports maybe? Please?)

    Enscape team, please let Phil Read comment/advise on the Oculus Go's potential in Architecture.
    It could be EASILY passed around a boardroom during presentations... Perfect for ArchViz
    The Go deserves special attention, since it is essentially a wireless VR display with a high resolution screen.
    Architecture needs this functionality from a HMD, not 144hz in 6 DOF

  • Hi, I'd like to comme

    Enscape team, please let Phil Read comment/advise on the Oculus Go's potential in Architecture.
    It could be EASILY passed around a boardroom during presentations... Perfect for ArchViz
    The Go deserves special attention, since it is essentially a wireless VR display with a high resolution screen.
    Architecture needs this functionality from a HMD, not 144hz in 6 DOF

    Its very easy to make 3D panoramas, export them and view them in the GO?

    What would be nice is true 6DOF VR on a mobile platform like Quest. THAT would be a gamechanger.

  • Hi, I'd like to comme

    Enscape team, please let Phil Read comment/advise on the Oculus Go's potential in Architecture.
    It could be EASILY passed around a boardroom during presentations... Perfect for ArchViz
    The Go deserves special attention, since it is essentially a wireless VR display with a high resolution screen.
    Architecture needs this functionality from a HMD, not 144hz in 6 DOF

    It's entirely possible for Enscape to support BOTH headsets. :) The Go/Quest is so affordable, an arch firm giving a board some presentation should bring a handful of them for many people to use it simultaneously.

    But, I do think that the ability to render high quality views with desktop power, and 6DOF does need to happen during the DESIGN process by architects and designers. Enscape is certainly part of that design team/process.

  • +1 Rift S support, ours should be shipping May 21st :). We are hoping that it will be supported in time for a presentation that is coming up fairly soon.


    It looks like Oculus has tried to make the migration process as easy as possible, if it is a process at all. I did a little research and here is a promising screenshot straight from the Oculus developers site.

    Can anyone confirm when the Rift S will be supported, or if it will just already work with the software?


    -Thanks and keep up the good work.:thumbup:

  • Hi, I'd like to comme

    Enscape team, please let Phil Read comment/advise on the Oculus Go's potential in Architecture.
    It could be EASILY passed around a boardroom during presentations... Perfect for ArchViz
    The Go deserves special attention, since it is essentially a wireless VR display with a high resolution screen.
    Architecture needs this functionality from a HMD, not 144hz in 6 DOF

    Thanks TimberKing , this may actually be something we could propose to Phil. :) We'll check what's feasible.


    Its very easy to make 3D panoramas, export them and view them in the GO?

    Something which will soon be available for purchase is TPCast Air alongside a modified Oculus Go (the firmware currently needs some modification to work with Air), through which you can actually use Enscape VR itself. You'll only have one controller (instead of the usual two), but you can still navigate around nonetheless using our teleport functionality! TPCast also plans to release their app in the Oculus store, which once approved by Oculus would not require a Oculus Go firmware modification in the first place, so you could just use any existing Go device with Enscape.


    When it comes to just viewing panoramas exported from Enscape on the Oculus Go. Some of our clients use Yulio, https://www.yulio.com, to upload Enscape rendered panoramas in order to "walkthrough" with the Oculus Go, though please be aware that we have not as yet tested this ourselves and cannot provide support for it. Yulio provides a user guide for the usage with the Oculus Go. :)


    Lucas Cunningham and DanielCarpio , the Oculus Rift S should (can't make promises before we tried it ourselves) actually be supported from the get go; if not, then support will be implemented soon afterward. :)


    Also added further corresponding upvotes to the story on our agenda to support the Oculus Quest in the future! ;)

  • Hi, Im about to buy one Oculus Quest in a pilot-project and if it works with our projects we might want to buy 30 more of those but I want to know that it's possible to run with exported Enscape models first. I saw other competitors besides Enscape managed to get it working so I wonder if I just need to buy the quest or buy another software?


    Would be wonderful to get an answer quick as we are about to start the pilot project soon.


    Regards David

  • We tried our Rift S out yesterday and it worked just fine, the controller models still show as the old controllers but everything else works good.

    Super. Thanks for the feedback. :) We'll of course make sure that the correct controller models will be displayed in Enscape as soon as possible!

  • Hi, Im about to buy one Oculus Quest in a pilot-project and if it works with our projects we might want to buy 30 more of those but I want to know that it's possible to run with exported Enscape models first. I saw other competitors besides Enscape managed to get it working so I wonder if I just need to buy the quest or buy another software?


    Would be wonderful to get an answer quick as we are about to start the pilot project soon.


    Regards David

    It's not yet possible to view our standalone exports in the Oculus Quest, yet. :) Support for the Quest is definitely on our agenda, so I do add your upvote to the feature request!