See, what's coming in the next version of Enscape!
The settings are getting a rework. This means for now:
- Separation into "general" and "visual" settings
- Most of the "about" dialog has moved to the general settings (e.g. network proxy, license)
- Load and save visual settings from/to arbitrary files
- Many smaller improvements
This is just the beginning. We have much more planned. Stay tuned!
The material editor for SketchUp and Rhino now support texture rotation. If you use this feature in SketchUp you will see differences in the appearance, since it isn't supported natively.
Starting with this preview version Enscape now makes use of the dedicated RTX technology of Nvidia to accelerate ray tracing computations for indirect lighting and reflections. This allows users with RTX compatible hardware from now on to profit from more detailed geometry in reflections and more accurate indirect lighting calculations without sacrificing performance.
Note: Due to stability issues RTX hardware support has been temporarily disabled.
Store settings in CAD project
You can now store your visual presets in the CAD file itself and load it later. With "Manage presets" you can delete or rename these.
Please be aware that in some CADs these interactions are included in the the undo/redo stack - in others they aren't.
These visual presets don't touch your general settings at all. This means you can share visual settings with your team while still having your own preference, e.g. an inverted mouse movement.
If you have used the last preview to save presets in files, I'm sorry to inform you that these files can no longer be read. The legacy import is still located in the general settings.
The settings have undergone a few tweaks, I'll list the most important ones here, but there are more little improvements to be found.
Click the "..." button to reset to default value or open a box for textual input. Double-clicking the thumb still resets to defaults. When the slider has keyboard focus you can also just start typing a value and the textbox pops up.
The interactive help is now visible in the status bar (with a few exceptions).
The capture settings have been moved to the visual settings for now. "Auto Resolution" and "Grass Rendering" have been moved to the general settings under a new category "Performance".
No more scrolling in the "Atmosphere" tab. Skybox is just another option for the horizon.
Having two setting windows both being sticky at the top led to some usability problems, so both are no longer at the top until we have a better solution.
The sunglare should look even better now. Especially when the sun is partially occluded the glare's center is no longer occluded.
Settings in Web Standalone
Some basic settings are shown in web standalones (those already available in the exe standalone, reduced to fit the web capabilities). This feature is enabled for every web standalone uploaded with 2.6.0-preview.1 or later and applies also to existing ones.
ArchiCAD material editor
There is not much to say about it. Works like in SketchUp and Rhino.
Revit: Fixed broken File menu
We fixed one instance of the "File" menu being broken. If you still encounter the problem, please report the problem as this will have another reason.
As of Preview 3 also water off-screen reflections are working with RTX.
Enscape uses the MSI technology now. This makes it easier for you to perform a company-wide unattended installation.
You should uninstall the older versions before installing the MSI.
Improved sun shadow quality
For capturings the quality of the sun shadows is further improved, especially in cases where shadows suffered from quality issues before (e.g. when using a very low field of view or in very large projects).
RTX implementation temporarily disabled
Due to stability issues in previous Preview versions we've temporarily disabled RTX support. This allows people with RTX capable gpus (like RTX20 series or GTX1070/1080) to still run our Preview version until we've completely eliminated the reported crashes/freezes.
The installer now detects when you need to install some prerequisites or when you should uninstall a former version of Enscape first.
Rift S controller
Enscape now shows the Rift S controller models correctly when being used.
Revit: Alternative asset placement
You can now place assets on the active work plane (similar to the sound sources) or you can choose to use your existing families and link them to an Enscape Asset.
Improved camera sync
Enscape now supports more camera orientations.
This camera roll is not great for navigation (you can go out of this using the num-block), but you might want to render some images this way.
Revit: Alternative asset placement
The default placement mode has been changed back to 'Place on active work plane'.
Vertical field of view support in camera sync and view creation
Enscape now handles field of view information correctly, if a CAD viewport specifying a vertical instead of a horizontal field of view is used
in conjunction with the camera sync or Enscape's view creation. SketchUp and Rhino are both affected by this.
Several settings related bugfixes
Several bugfixes of varying severity, affecting the settings and setting presets, have been implemented.
The Standalone settings UI has also been adjusted to reflect the current state of the settings overall.
Asset library popup bugfix
A bug leading to a misplaced tile popup in the asset library has been fixed.
The bug prevented favorite selection and access to the additional Revit placement mode.
Improved ray tracing quality
Compared to previous versions we’ve enhanced lighting calculations and accuracy of our ray traced reflections significantly: More detailed lighting in reflections, including objects casting shadows, texture maps and correct display of cutout materials, raise reflection quality. The same technology also increases the accuracy of indirect lighting in Enscape 2.6: Especially interior scenes with artificial lights benefit with less indirect light leaking and more pronounced indirect shadows.
Various rendering quality related bugfixes
- Low texture resolution of reflections in video renderings fixed
- Favourite view exposure issues fixed
- Semi-transparent materials too bright fixed
- Green tint of specular reflections in video renderings on AMD fixed
As always: We're looking forward to your feedback!