We're trying to run a project through VR on our Alienware dedicated VR laptop. We've thus far figured that the Glass material Enscape supplies (Glass Reflection 50) for example has massive implications on flickering whilst in VR (I think caused by the number of panes of glass, taken down to 1 it seems to work better). We're really struggling to be able to run the model in VR in Ultra as it stutters along as you're walking (Even though we have an optimal spec laptop to run it) so we've had to knock it down to High but the quality is almost that of Low quality rendering in VR.
Why is there such a massive difference? It's really disappointing that we effectively can't run Ultra and even more disappointing that the difference is so massive from Ultra to High in VR.
Normal Mode - High Quality
VR Mode - High Quality