i think you guys must make rectangle light more longer
make rectangle light longer than 3 meter
- junphuc17945
- Thread is marked as Resolved.
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Demian Gutberlet
Approved the thread. -
I'm curious: what use would you put it to?
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Why wouldnt they just extend to match the size of the actual rectangular light... How it currently is is pretty annoying.... I end up having to make large light arrays in rhino.
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jgould Do you mean the light distribution isn't like expected if the light size is larger than 3m? So far I understand rectangular light based on a kind of point lights, but maybe the RTX technology allow to implement better looking area lights. What do you think Simon Weinberger ?
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Micha Light distribution of area lights is different from that of point lights. I don't have any deep insights into why the limitation exists but I'm pretty sure it is a combination of performance and correctness considerations.
RTX by itself does not allow anything that wasn't possible before, it is just a performance improvement that allows us to do more/better calculations without affecting user experience.
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At one of the RTX videos I heard something about better and noise free area light shadows and so I hoped, this could be implement to Enscape too.
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If I could make emitters invisible, than I could use emitters. My clients like to get large interior spaces rendered and without visible light source I need to bring light to specific areas. It could be great to switch area lights in a hidden emitters mode, maybe per naming.
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+1 to Micha's post
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+1 to Micha's post
Thanks, forwarding this +1 to the feature request.
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+1 to Micha's post
It would also be great to get some feedback as to whether this is even a remote possibility (invisible emitters) From memory when this has been requested in the past it seemed as though this was not going to happen.
Thanks!