Disable flymode in EXE

  • I too think some sort of barrier material would be extremely helpful.

    To expand on my point I just made a quick mock up how sth like this could look like:

    There's two ways I imagine this could work. The first one is establishing one material (along with a material keyword) that prevents the user from moving through it. The second one would be to make an additional check box in the material editor that lets us choose if a user can or can not move through a specific material, maybe even specify whether it is penetrable in move and/or/nor fly mode.

    Added benefit: With a material that offers blocking behaviour the upcoming feature "Geometry visible/hidden per view" could be used to couple view points with a "blocking box" around it. This way I can show off certain angles of my project, enable the VR user to fly around in a designated area around that view point but still prevent him from flying off into oblivion.

  • If something like this is implemented we should be given some sort of tool to choose where the user starts out at so they don't start outside of the box. Or if something happens and they glitch through the box somehow, they can restart at that chosen point.

  • its really unusable unless you wanna navigate in it on your own without any borders. I personally don't export .EXE but I'd would love to... I find that they had a great idea but they didnt think about its use, but they implemented it anyway. They are pretty god damn close to a Must have in real estate advertisement but anyway, its their call! Again I hope this thread can have enough momentum to make it at least to the dev team to investigate its feasibility.