Animation camera path break command

  • Hello

    Generally a continuous path of the camera does not produce very interesting results. A video composed of various pieces of animation, with simpler movements, is more beautiful.

    On Enscape I calculate many small animations that I then assemble on Premiere (or similar).

    I would like to be able to get better direction directly in the software.

    I thought it would be useful to have a command that tells Enscape to jump between keyframes.

    (example: move the camera between A and B, jump between B and C, move between C, D and E, etc etc)

    The resulting video would already be mounted and could be calculated more simply and faster.


    What do you think about it? :)

  • Hi happymilk , thanks for your idea! I have filed a feature request for the developers. Don't hesitate to let us know if there's anything else you want to share with us - we are grateful for every feedback we get!

    <p>How to report issues or give us feedback: <a href="https://enscape3d.com/knowledgebase/using-the-feedback-button/">Feedback Button</a>.</p>
    <p>Check out our <a href="https://forum.enscape3d.com/index.php?board/19-faq/">FAQ</a>!</p>