Missing/Planned Features

  • There are the features, that need your feedback:

    IES lights

    Enscape uses the lights you can place natively in Rhino. There is no way to select an IES file, so we would have to provide a solution similar to SketchUp - lots of work for such a small gain.

    Sound sources

    Placing sound sources like in SketchUp might be an option. Still have to prioritize that feature.

  • Quote

    View synchronization

    SketchUp had the events in place that allowed a very easy view synchronization. For Rhino it would be more complicated, especially since there might be any number of viewports and the desired behaviour is not clear to me yet.

    from a point of view of a long term rhino user it would make the most sense to have the active viewport synchronized.

    Top, Back, left and right should than be excluded to allow the life adaptions to the plan layout.

    Other approach could be that you read out the list of viewports into the UI and you have to pre-select the viewport before you export the scene which is linked.

  • view sync works really well with switching the cameras in rhino.

    HUD would be very good to be implement so the client could change the views on there own during presentations (exe)

  • bump and alpha works very well with rhino native materials.

    if you use vray materials with refraction than the maps are not recognized.

    For the bump map is there a possibility for adding a intensity value (multiplier)?

  • GRAFT Bump map intensity can be configured in Rhino natively and we read that value.




    Can't say anything about VRay materials. We do not explicitly parse anything VRay related, but probably VRay tries to fill the native Rhino material as best as possible and we do read that.


    I did try a little bit to get to the VRay material data, but it seems impossible.

  • the problem is that the 100% are limiting - in advanced engines you have multiplier values from e.g 0-10

    is there a way to override this values with enscape ? this leads to the discussion of an material interface

  • is there a way to have the outlining activated also for transparent objects ?

    Edited 3 times, last by GRAFT: is there a way to have the outlining activated also for transparent objects ? also the shadows are turned off when transparency is turned off ? ().

  • Found a new version of Enscape and emissive effect works. :) But ... I load a new material "white reflective" and it glows white. Only if I set emissive color 1,1,1 instead 0,0,0 than the glow is off.


    Wrong Clipping for small objects also at the latest release. (Could be a problem for jewelry design.)

  • the problem is that the 100% are limiting - in advanced engines you have multiplier values from e.g 0-10

    is there a way to override this values with enscape ? this leads to the discussion of an material interface

    Could be nice to get global document/general plugin options (for example like Bongo is using it - see screenshot). There could be placed multipliers for lights, bump ... . So, the user could adjust the multiplier ranges for a scene. Also Octane has global options there can be found options for Rhino material conversion (see screenshot).


    But instead to use global multipliers I would prefer the way of other render plugins - own option UI for lights (for example Vray for Rhino), own materials at the material editor (like Octane). It's more plugin code work now but for the long run it will be help to make an advanced pro render plugin. Rhino basic material UI is to much limited, same for lights.

    Or the render plugin AIR - it doesn't use the Rhino materials, there is added a parallel universe of options. Attached some screenshots.


    I hope Enscape will leave the limited Rhino UI and grow to an own UI. I think it's the only chance to bring Enscape at Pro level.

  • Reflectivity

    The material parameter reflectivity is not used yet. In Rhino it seems like some kind of ambient color, which Enscape does not support.

    I don't understand the part with "kind of ambient color". I think reflectivity should be used as reflection intensity multiplier. Glossiness is something like Roughness. Could be nice if the IOR parameter could be used.

  • Found a new version of Enscape and emissive effect works. But ... I load a new material "white reflective" and it glows white. Only if I set emissive color 1,1,1 instead 0,0,0 than the glow is off.

    Currently there is a bug in the preview versions where objects glow white when switched from emissive to non-emissive. Try restarting Enscape in this case.

  • the problem is that the 100% are limiting - in advanced engines you have multiplier values from e.g 0-10

    is there a way to override this values with enscape ? this leads to the discussion of an material interface

    Since the 2.0.2.832 preview we increased the maximum light intensity. We have thought about mapping 100% in Rhino to the new maximum to support the full range, but we didn't want scenes that are not optimized for Enscape to look overly bright - so we decided against it. A global or per-project multiplier might be a solution, thank you for the suggestions. We will evaluate what to do and are open for more feedback in the meanwhile.