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I am trying to render a quick exterior scene. The building has extensive glazing, but I would like the glass to be a solid when getting the Material ID output - currently it displays the materials behind instead. Is it possible to achieve this?
I am trying to render a quick exterior scene. The building has extensive glazing, but I would like the glass to be a solid when getting the Material ID output - currently it displays the materials behind instead. Is it possible to achieve this?
my trick is to just do a seperate render in which i've turned the transparency of my glass material off. That way i get a material ID where i can select the glass