Updated to 2.6 this morning, doesn't look that bad this far. The general reflection quality has improved significantly and the new asset library content looks decent. Unfortunately there are obviously still problems when it comes to reflections of vegetation. I experienced some popping in and out as seen in the video.

2.6 - Reflections popping
- MatthiasL
- Thread is marked as Resolved.
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Thanks Clemens Musterle, looking forward to that hotfix.
Two more things:
a.) Is the RTX support currently enabled or are we running the new ray tracing features without RTX acceleration?
b.) Just loaded up some recent projects and the HDRIs are set much lower now. All our projects now look like castles in the sky. What happened?
Thanks in advance!
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a) RTX hardware acceleration is dormant in the release version until the remaining stability issues have been resolved. We hope to deliver that in a hotfix as well.
b) The horizon backgrounds have been lowered, as they were perceived as beeing to high by most people - it's difficult to find a common ground on things like these that is to everyone's taste
I'm sorry the adjustment is not to your liking. If it's a huge issue you might want to contact support, they'll be able to show you how to exchange the background textures files with the previous version.
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Well, the proper way would've been to offer means to adjust the height manually. Furthermore I haven't found any note of this change in the 2.6 announcement which makes this rather frustrating.
As it stands the bundled HDRIs are unusable for us and we haven't even tested if this is also the case for custom HDRIs. If so then we'll definitely roll back to 2.5-whatever until this is solved or an appropriate workaround has been presented.