Interiors - French Eclectic

  • Hello All,


    Happy to share with you the first installment of interior design work I introduced into this project after sharing the exterior renders a couple months ago. This first batch of images were made with the new Enscape version 2.6.


    Hope you Enjoy.


    Steven Garubba

    DeGraw & DeHaan Architects







  • ... simply speechless - an excellent work !
    (especially I love the view into the winter-garden with the grand piano and this "cool" top-down view)
    if you've used SkUp, how big is this file?

  • ... simply speechless - an excellent work !
    (especially I love the view into the winter-garden with the grand piano and this "cool" top-down view)
    if you've used SkUp, how big is this file?

    Thanks man! The base model for this SketchUp is currently at 248MB, but I am sure it would be well over 500mb if I included the proxies (high-poly furniture).

  • As always, perfect work Steven. 8)

    Do you model all your own furniture or is there a database I don't know about?

    Thank you

    Cheers,

    Manuela

    Thank you Manuela!


    I try and find high-poly models in 3d warehouse. Just increase the polygon count slider while searching. Then I will edit them further with my textures and some additives like blankets with clothworks.


    Thanks again,

    Steve

  • Steven,


    I'm always blown away by your work. Thank you for sharing. Can you share about what textures you use with walls and cabinetry, specifically?


    I always struggle to know what to use for these - what sort of bump maps, for example, does one use on cabinets, walls, etc. so that they look as realistic as what you produce?


    Have a great Thanksgiving weekend!

  • Thank you for your kind words!


    I try to keep walls and cabinetry simple as far as material goes. I'll use just the color/albedo without bump or reflection for the most part unless there are bead board elements. For cabinetry and trim, I'll use 30-50% roughness while the walls would be at 70-90% roughness. The work on detailing and realism is spent on modeling rather than textures. A lot of trim profiles are used throughout the house to produce a certain level of depth.


    In short, studying classical architecture, detail and proportion help to produce this certain level of realism!


    Hope this helps!

    Steve