The simple model below illustrates a strange rendering behavior I am getting w/ all of my images recently, and I have been unable to resolve. The edges of geometry are getting burned out along the edges of a north facing surface (opposite the sun position) when they have no geometry between the edge of the face and the sky background. As you move the camera around the burned out edge location changes, the last image being the best example. Most times the edge goes white as shown, but I have also had instances where it has gone black in a similar fashion (last image). Needless to say when striving for a somewhat photo-realistic image, these hot spot edges are really problematic. I have tried adjusting all of the setting, remodeling geometry, changing materials, nothing seems to fix the issue. These screens are taken w/ version 2.02.9 but I am also having this issue with the current preview release. This effect has occurred on both Win 7/Win10 machines running both GTX 1080TI and 1080 cards as well as workstations running Quadro graphics cards.
I am curious if anyone else has had a similar issue and if so, how you might have been able to resolve it.