Substance material integration

  • "Adobe will now bring in Substance SDK into their product lines, making Substance a more powerful standard for materials."

    Now that the PBR material format has been fully endorsed by Adobe and they are encouraging development, is there any chance of integrating substance materials with Enscape in a future release?

    I used to be subscribed to Allegorithmic but had to cut costs to subscribe to Adobe Creative Cloud. (I am hoping that in future Substance Designer, Substance Painter & Substance Alchemist will be included in the Creative Cloud subscription - fingers crossed)

    https://www.adobe.com/products/substance.html#

  • Ok, this is only for Revit 2019 and I have not tried it out. But you can use Substance in Revit 2019 and up and it should be picked up by Enscape without issues. (As long as the substances are not dynamic.) If someone tries it out, I would really like to hear how well it works.


    https://www.substance3d.com/bl…ial-workflow-architecture

  • Ok, this is only for Revit 2019 and I have not tried it out. But you can use Substance in Revit 2019 and up and it should be picked up by Enscape without issues. (As long as the substances are not dynamic.) If someone tries it out, I would really like to hear how well it works.


    https://www.substance3d.com/bl…ial-workflow-architecture

    Thanks for the heads-up Sean, I was not aware of this.


    I'm running Revit 2019 at the moment so I will give it a try and report back!

  • I'm don't think you would really call this "support" for Substance - it's merely using Substance to export back out bitmaps to put in the Revit material appearance template for "Base Material - Opaque" slots. So, it takes a lot of busy work if you are tweaking a material to re-export it every time. The speed in which you can generate different versions of the same material is a big advantage over using something like Photoshop. I've pushed the Allegorithmic guys on when we will get something more robust like a Substance plugin, but they won't divulge anything. Was hoping for something at Adobe Max, but no announcements. Maybe we can hope for something at Autodesk University next week? Here is my first few tests in working on some wood patterns.

  • I'm don't think you would really call this "support" for Substance - it's merely using Substance to export back out bitmaps to put in the Revit material appearance template for "Base Material - Opaque" slots. So, it takes a lot of busy work if you are tweaking a material to re-export it every time. The speed in which you can generate different versions of the same material is a big advantage over using something like Photoshop. I've pushed the Allegorithmic guys on when we will get something more robust like a Substance plugin, but they won't divulge anything. Was hoping for something at Adobe Max, but no announcements. Maybe we can hope for something at Autodesk University next week? Here is my first few tests in working on some wood patterns.

    If you are a pro in substance painter you would know lumuion is limited in using substances. Substance has many advance features that cannot be exported into enscape or lumuion. However if use in 3D studio and and rendering is done by another software the material are fare more advance. :)


    So it is important enscape support all the feature of substance.

  • If you are a pro in substance painter you would know lumuion is limited in using substances. Substance has many advance features that cannot be exported into enscape or lumuion. However if use in 3D studio and and rendering is done by another software the material are fare more advance. :)


    So it is important enscape support all the feature of substance.

    I'm aware that there are direct use of Substance materials in Max and other 3D apps, but for in-house architecture work, Revit is king. So having parallel models and rendering processes is not efficient for smaller projects.


    How to do you see Substance materials being integrated? An entirely secondary material editor for Enscape, but inside Revit? Seems like a challenging task and I'd be very surprised if the Revit API even had this sort of support for building out a solution.

  • I'm curious how you're finding the substance->revit workflow. Do normal maps look fairly decent in Enscape or does it still have a very static look? Normal map support was a huge plus when they arrived in Artlantis! I really want to build a set of contemporary architecture materials for Enscape/Revit for our office (ironspot/dark bricks, metals, etc) as they don't seem to exist in most commercial packages!

  • I'm curious how you're finding the substance->revit workflow. Do normal maps look fairly decent in Enscape or does it still have a very static look? Normal map support was a huge plus when they arrived in Artlantis! I really want to build a set of contemporary architecture materials for Enscape/Revit for our office (ironspot/dark bricks, metals, etc) as they don't seem to exist in most commercial packages!

    They are looking pretty good considering Enscape completely ignores a number of maps ("Enscape does not currently support Revit’s procedurally generated textures such as Noise, Tile, Checker, etc. Only an Image file can be used."). If you are working with brick, there used to be a good brick/block generator software from one of the big masonry companies that would create high quality textures. Then taking these into Substance Alchemist would probably be a fairly solid workflow. Also, set up a shared material library for everyone to access in your firm with rendering support paths to a shared texture folder under Revit settings.

  • +1 This week ive been trying to use Substance in Enscape I found that it only works in Revits built in rendering software but won't work in Enscape for some reason. I'm also using Revit 2020 btw