Glass render pass

  • For 2019 Goals can we get a render pass for glass objects?
    I know I can turn the transparency off and re-render it solid but I think it should be possible for there to be a render pass to save on work flow process. When there are different glass objects in a scene it become increasingly difficult to manage turning materials on off and so on.

  • For 2019 Goals can we get a render pass for glass objects?
    I know I can turn the transparency off and re-render it solid but I think it should be possible for there to be a render pass to save on work flow process. When there are different glass objects in a scene it become increasingly difficult to manage turning materials on off and so on.

    Forwarding your feedback - thank you very much. :)