texture switching problem
- CMacWilkins
- Thread is marked as Resolved.
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Looks like something has been mixed up in texture assignment - if you click on the texture and open the Enscape texture editor, does the Albedo have an orange icon?
I've fixed similar in the past by just adjusting the HSB slightly for that texture (from SU's Materials Tray) or just re-loading it.
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This has happened to me as well recently. It seems to occur when there is a proxy asset. I was able to get the correct textures to load by re-opening the file or restarting enscape.
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I've reloaded the file many times and no change. It is from a proxy. Frustrated
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Looks like something has been mixed up in texture assignment - if you click on the texture and open the Enscape texture editor, does the Albedo have an orange icon?
I've fixed similar in the past by just adjusting the HSB slightly for that texture (from SU's Materials Tray) or just re-loading it.
Thanks, this worked - but I didn't see and orange icon. I opened the proxy model and slightly adjusted its texture map colors and values, saved restarted Sketchup and Enscape, and that did the trick. But this is a major downfall of this product. How can this be resolved to make me want to keep paying for it?
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CMacWilkins , sorry to hear about this issue. I've forwarded this to our developers which basically have not seen such a behavior before - is there any chance for you to faithfully reproduce this behavior, and maybe you could then also send a test-scene where this is occurring? On top of that, please also submit a feedback report as described here. The provided log files could very well give us more hints regarding why this problem is occurring.
Please make sure to include my name, or a link to this thread in the submission form before sending in the report.
Furthermore, andybot , the same applies to you - if you could let us know the steps to reproduce this, if possible, and also send in a report with a reference to this thread, then that would be great!
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what the actual fuck
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It's been reported before. I don't recall the thread but I know the texture switching behavior has been noted before. It was happening in 2.5 too, this is not new.
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Here's one I found, I recall seeing another earlier. Materials swapped with others
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same names of materials ?
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Here is the model where this occurred for me most recently (It's happened in other large complex models with linked proxies.) I opened it again to see if it was still happening, and it did. The leaf texture is from the trees in front of the building, It's a linked proxy model, and I think the leaf texture is from a file that is linked from my server. The building texture is position on the buildings, but not stretched in any way.
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Here is the model where this occurred for me most recently
It would be of great help if you or CMacWilkins could give us the repro case! As you can see in the previous report no answer followed from the topic starter. We have not seen this problem on our side so far.
Please contact me via PM if you wish to send us the model and the way to reproduce the bug.
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This issue is cropping up again - in particular with heavy proxy files & lots of materials. Textures in the model are getting switched with textures from user generated proxy file. (Sketchup 2018 with Enscape 2.9 preview 3) (using preview 3 because preview 4 messes up my material color corrections.)
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Yes I have seen this same problem in V2.7, V2.8 and V2.9.
I think this happens like you have mentioned in a big file " (It's happened in other large complex models with linked proxies.) ", when SketchUp crashes while Enscape is open or it is rendering.
If you re-link the correct map in Enscape material editor it looks like everything is OK for that session but as soon as you save the file & close SketchUp and then re open the project & launch Enscape the same thing happens and you have to re-assign the correct texture.
I hope this gets fix soon.
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This issue is cropping up again - in particular with heavy proxy files & lots of materials. Textures in the model are getting switched with textures from user generated proxy file. (Sketchup 2018 with Enscape 2.9 preview 3) (using preview 3 because preview 4 messes up my material color corrections.)
As mentioned by Alex, it would then be great to receive a repro case (of course only if you haven't already), either from you andybot , or from you ineedlove . You can send me a DM and I'll forward you a dedicated safe upload link through which you could share the project + additional files with us.
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It might be as well a plain sKetchup issue.. Proxy is bit simillar with sketchup importing other sketchup files.. I do that with modeling building on big sites to avoid clipping issue when zooming to close.. I save building component to a file and open it in another session.. Issue is that if You edit a material (change colour, size ) but not change it name, then finish editing save.. go back to main file and reload your building component, then sKetchup will recognize the change and create a new material1 but it will leave inside of the component material named as it is in original importing file.. So it will look like it is not updated.. cos names in both files are same but look different..
So maybe easy fix would be to prefix any proxy materials with filename from which they are loaded.. like autocad does for xref-s..
I can reproduce that issue but I guess You not interested in sKetchup problems.. and I issued it somwhere on their forum..
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But maybe it is good place to mention another issue with texturing looking different in sketchup and ENS vieport.. I often use components with no texturing applied on the mesh.. (sometimes I do apply and delete because sKetchup remembers the UV settings) I apply colour to component and have differently coloured same doors or balls or trees.
But it seems like ENS is actually doing the UV mapping by itself if the meterial is not directly aplied to face..
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Interesting suggestion about the names. The materials that get switched are not present in the main model, only in the proxy, so I don't think that's directly an issue. I do wonder if somehow the material "count" is off in the Enscape export.
But maybe it is good place to mention another issue with texturing looking different in sketchup and ENS vieport.. I often use components with no texturing applied on the mesh.. (sometimes I do apply and delete because sKetchup remembers the UV settings) I apply colour to component and have differently coloured same doors or balls or trees.
But it seems like ENS is actually doing the UV mapping by itself if the meterial is not directly aplied to face..
I get this too - particularly where I have a component with a rotate axis. (for example I want to orient the wood grain a certain direction.) The SU model has the orientation one way, but Enscape ignores this orientation. I can't find an example right now, but will post later if I find it.
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Interesting suggestion about the names. The materials that get switched are not present in the main model, only in the proxy, so I don't think that's directly an issue. I do wonder if somehow the material "count" is off in the Enscape export.
If Materails are not present in the main model then I doubt it is a sKetchup's issue.. but still can be naming problem. I can easily imagine that among a 200 peoples models somebody will have separately an idea to call some texture "Woman_in_ hat.jpg" Or trees.. how many original unduplicable texture names can You actually invent for a leaf texture? If they don't remember exact path, it can be messy..
I remember now a case when I made one brick texture orange.. and in sKetchup based on that material I made new from that.. Green brick. Enscape has it somehow strangly refreshing.. If my ENS viewport and ENS Materials windows are open everything is correct.. but if I close both and build a textured material from another I paint one wall with the green brick and open an ENS viewport.. both walls are orange.. ok? I open ENS Materials to see whats going on.. behold.. both materials Albedos are blue.. ??? So I go to orrange brick in sKetchup material editor and refresh (click brightness arrow up and back down).. My brick In ENS Preview turns ?? behold ?? purple, because I made a purple and blue brick which I havent mention..
I go to purple (in SK) and refresh, doen't change anything in ENS..
I go back to orrange which on this point is purple in ENS Preview but orange in ENS Materials..
..........I am recreating it wright now......
But still I refresh orange one more time (in SK). It turns orrange in ENS viewport..
So only green is wrong now, which looks orange in ENS Viewport but green in ENS Materials..
.... I DO HAVE live updates turned on all the time....
I refresh green brick in SK. Now everything is correct...
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I have yet another bit different case of different texturing in sKetchup and ENS . When my texture is on both sides the same but differently positioned scaled etc.. In render it has yet different positioning.. Doesn't look like overlying.. another complitly positioning (in my case looks like it tries to keep original material size maybe). Problem isapears when I paint both sides identically..
And yet another thing with transparent texture.. I usually try to keep my faces painted on one side or both the same material but happened that I had a glass on one side and a brick texture on the other.. I could see this Brick texture looking from glass side ... Like it was mixing both.. ???