New Grass

  • i've recently been looking at some new grass models, and have been trying to optimize them (as much as possible) for use in enscape :-) They will eventually be part of my "philip johnsons glass house" project :-)


    the patch of grass rendered here is around 60x60 meters, and performance is pretty good on my RTX 2080.


    hope you like it :-)






  • Looks great. Can we see a wireframe view as well?
    Is it made by you or optimised from a bought collection?
    How do you use a patch that is 60x60 m?
    Only for flat ground?

    Hi :-)

    Unfortunately i can't share a wireframe, as it is all scattered using Skatter, with the render only feature :-)

    all the models are from Vizpark - Real Grass collection, but quite optimized for use in enscape. That has been done by using Transmutr to take the OBJ's into sketchup with a poly count reduction. Then all the textures was streamlined (some combined, and textures resized and compressed)

    well, the 60x60 meter patch is just to indicate how large my model is. as it is done by Skatter, and saved as a template, it can be applied to any size surface... and shape! my model has hills, with all the grass acting as it should :-)

  • Hi :-)

    Unfortunately i can't share a wireframe, as it is all scattered using Skatter, with the render only feature :-)

    all the models are from Vizpark - Real Grass collection, but quite optimized for use in enscape. That has been done by using Transmutr to take the OBJ's into sketchup with a poly count reduction. Then all the textures was streamlined (some combined, and textures resized and compressed)

    well, the 60x60 meter patch is just to indicate how large my model is. as it is done by Skatter, and saved as a template, it can be applied to any size surface... and shape! my model has hills, with all the grass acting as it should :-)

    Very interesting, haven't checked out Vizpark in depth before, but they appear to have quite the library of content. Have you had success using them for anything besides the grass with Sketchup? Other plants, materials, or HDRIs perhaps?

  • ...all the models are from Vizpark - Real Grass collection, but quite optimized for use in enscape. That has been done by using Transmutr to take the OBJ's into sketchup with a poly count reduction. Then all the textures was streamlined (some combined, and textures resized and compressed)

    well, the 60x60 meter patch is just to indicate how large my model is. as it is done by Skatter, and saved as a template, it can be applied to any size surface... and shape! ...

    Thanks for the info.

    When combining textures, did you have to do mapping manually for those parts?
    And I think I will have to learn how to create Skatter templates.

  • I wish Enscape Team can incorporate these grass models to the default grass rendering so everyone can have good looking grass by default.

    I agree that the default enscape grass could use an overhaul, but i'm not sure that my solution is a good match for everyone :-) performance is SEVERAL times slower than normal grass, and it wont be useful for people with low end hardware, VR, or for models with huge grass areas :-) But for cases like min (highest possible realism), they are great! I have no idea how Lumion is doing their new grass system, but it looks great (for what it is), and i'm hoping something similar could be achieved with the default grass in Enscape :-)

    Very interesting, haven't checked out Vizpark in depth before, but they appear to have quite the library of content. Have you had success using them for anything besides the grass with Sketchup? Other plants, materials, or HDRIs perhaps?

    actually i've had the models from them for a LONG time, as they were originally purchased for use with Maxwell render. I have the real grass, real trees and real plants, and all models are high quality! just keep in mind, that they are NOT optimized for real time rendering, and will therefore hamper performance on most systems :-) I havent tried their materials or HDRI's but i would imagine that the quality is good!


    Thanks for the info.

    When combining textures, did you have to do mapping manually for those parts?
    And I think I will have to learn how to create Skatter templates.

    i used a sketchup plugin to combine some materials, and that kept the UV mapping :-) The model comes with 10 different maps for a strand of grass, and I reduced that to around 3 :-)

    Skatter is a GREAT system! ver. 2 is on its way, and the new features look very promising. I'm hoping Enscape will continue to support it as much as possible!