Lossless Video Export with Object IDs and Frame range rendering

  • I've been having a number of requests to do videos and Enscape is pretty great but lets add some more value to it.


    First, is there a performance different when render Lossless or Maximum? (png vs Mp4) I personally don't see any but its worth asking.


    Two-parter request:
    1) Object IDs

    I've always like the benefit of image sequence exports as render farms can chewed through an animation. With Enscape having this feature it nice but its lacking as, at the moment or to my knowledge there isn't an batch or render management tool that would really benefit from this. With longer camera paths and higher settings, video exports can really take some time and if it were to crash mid render (hasn't happened to me) there isn't a way to render by frame range, you have to re-render the whole path.

    So by having the option to export out images is there a why to have it include the other render passes? What other benefit is there?


    2) Time range export

    Without a long explanations - Lets say a section of a model changes and is only seen at the end of a camera path. It would be beatification to render out the last few secs than having to re-render out the whole path as it could take a large amount of time depending on the length etc. If this exists please tell me how or where -

  • Hi jtubb ,


    Thank you for your feedback!


    First, is there a performance different when render Lossless or Maximum? (png vs Mp4) I personally don't see any but its worth asking.

    It does not affect the render time. Of course you'll have slightly varying performance due to more VRAM used for PNG's but... you know.. no real difference.


    Without quoting your other two requests - you're unfortunately right and I totally agree. Well, there's some issues to overcome. It's hard in a real-time rendering engine to provide a video export "starting at frame n", simply because things change from time to time. The VRAM may be more used than last time, so one light map has not loaded yet, a mirror can't be loaded as extensively as before, just as an example.

    Still, I'm happy for your request and have added your vote to our internal discussion. Same for material ID's for video exports.