Hi developers,
I'd like to see the 3D Grass to have an option where it is cropped by the XY extents of the material-applied extrusion. Currently the geometry proliferates beyond the XY and causes issues. See screenshot below:
Hi developers,
I'd like to see the 3D Grass to have an option where it is cropped by the XY extents of the material-applied extrusion. Currently the geometry proliferates beyond the XY and causes issues. See screenshot below:
I have the same problem. I constantly have to offset and apply a different material (usually a dirt material) the edge of a mesh to prevent this. Not the worse workaround, since I have to do this with any scattered grass or grass element in other rendering applications. It would be nice to see some additional controls for the grass in the future though. Length, variation, falloff at edges etc...
I have the same problem. I constantly have to offset and apply a different material (usually a dirt material) the edge of a mesh to prevent this. Not the worse workaround, since I have to do this with any scattered grass or grass element in other rendering applications. It would be nice to see some additional controls for the grass in the future though. Length, variation, falloff at edges etc...
Not a bad workaround for the time being. Thanks