Save camera path as fbx

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  • Is there any way to save/export camera path from Enscape as fbx. We use Enscape with Rhino. And we need to export fbx file for After Effects to add some animated objects in it. And fbx file would be the best way to track Enscape camera path in After Effects.

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    Is there any way to save/export camera path from Enscape as fbx. We use Enscape with Rhino. And we need to export fbx file for After Effects to add some animated objects in it. And fbx file would be the best way to track Enscape camera path in After Effects.

    I'm afraid this is not yet possible, at least not that I'm aware of. You can, of course, save any camera path of yours as an .xml file, but I doubt that there is a tool to convert this to an .fbx file. Still, I can gladly file your inquiry as a feature request! :)

  • I'm afraid this is not yet possible, at least not that I'm aware of. You can, of course, save any camera path of yours as an .xml file, but I doubt that there is a tool to convert this to an .fbx file. Still, I can gladly file your inquiry as a feature request! :)

    At what time you think it would be possible to save/export camera path as fbx ?

    • Official Post

    At what time you think it would be possible to save/export camera path as fbx ?

    No ETA at the moment; I'll forward your inquiry to our developers as well. :)

  • Any news on this? Or any other camera path export - import option?

    It's great to use Enscape and it would be real game-changer to see such a real-time render engine used for match-moving animations from drone camera videos or similar (e.g. drone camera video matched in AE and exported in Encsape...)

    • Official Post

    Any news on this? Or any other camera path export - import option?

    It's great to use Enscape and it would be real game-changer to see such a real-time render engine used for match-moving animations from drone camera videos or similar (e.g. drone camera video matched in AE and exported in Encsape...)

    Not at the moment I'm afraid. If you let me know what you'd be looking for exactly in that regard, I can forward it. :)

  • Thanks for fast response. I was thinking about integrating common workflow we currently doing - drone video> camera matchmaking> export camera and render in 3ds max.
    Currently none of the existing real-time rendering platforms don't have the ability to import these matched camera animation and use it...
    It would be great to achieve these kind of videos (

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    ) using enscape animation export overlapped with drone videos in post...

  • Fbx is proprietary and the guys at enscape would prefer to keep their own file too, what would be the easiest is a script to export after effect camera tracking like the AE3D_Export.jsx that exist for 3dsmax or even the https://thinkmoult.com/how-to-…mations-with-blender.html enscape to blender.


    So after effects to an Enscape xml, then composition will be easy, even if we have render alphas etc to key in the real and virtual.. unfortunately I am not a dev..


    Anyway after effects script from Enscape would be great, it would open another dimension to their software whitout affecting the core os. Cheers

  • I managed to export a camera path animation from 3DS max and save it as an XML file that is read by Enscape in rhino.

    I've got a basic target camera attached to a spline that you can export the camera positions and the target positions.

    I have a python file that reads the data and converts it to XML , i did post production in After effects then with the moving people from Max with an object Id and composited it with the enscape render


    I will be posting the code and solution this weekend on my website anam-ation.com

  • I managed to export a camera path animation from 3DS max and save it as an XML file that is read by Enscape in rhino.

    I've got a basic target camera attached to a spline that you can export the camera positions and the target positions.

    I have a python file that reads the data and converts it to XML , i did post production in After effects then with the moving people from Max with an object Id and composited it with the enscape render


    I will be posting the code and solution this weekend on my website anam-ation.com


    Hey anam-ate, I'm going to try testing your script out, by the way is it always necessary to have a path? I have a camera imported from PFTrack in order to use drone footage, the camera has its keyframes and positions but no spline or path controlling it, is this an absolute necessary step?

  • You should be able to get the position data for your PFTrack camera using my script in MAX without drawing a spline, i haven't tested it , but i guess it works the same, it's just taking the position of your camera for each frame and saving it out.

    Let me know if you have any issues