Oculus Quest + Enscape

  • Hi landrvr1 , yes, it works fine for us.

    Does the Oculus work with other software?

    What you describe firstly reminds me of the "Unknown Sources" option. If you've made sure that is checked - do you have other VR systems installed, like Windows Mixed Reality or Steam VR? From our experience, they tend to block each other from time to time..


    Okay, got it working! Once you start the Oculus app on the PC, go into the Enscape menu and enable VR Headset, you have to press the SketchUp button in the Quest environment when you've got the headset on... I was missing that last step.

    Again, I'm using the Link method with a USB3 cable and NOT the wireless hack referenced above.

    I can say this: The Link method is utterly fantastic looking for a VR experience. Great visual fidelity - shadows, reflections, etc. Navigating and menu options work great so far...


  • Okay, got it working! Once you start the Oculus app on the PC, go into the Enscape menu and enable VR Headset, you have to press the SketchUp button in the Quest environment when you've got the headset on... I was missing that last step.

    Again, I'm using the Link method with a USB3 cable and NOT the wireless hack referenced above.

    I can say this: The Link method is utterly fantastic looking for a VR experience. Great visual fidelity - shadows, reflections, etc. Navigating and menu options work great so far...

    Well that's a positive on it's own. How's the tracking (as it doesn't use base stations)?

    Would you be kind enough to give the wireless hack a go?

    Kind regards,

    Chris

  • Our office has been working on getting wireless streaming from a PC to Quest for the past 2 days and finally got a payoff today. It works!


    Control mappings in Enscape were off a bit, for instance we had to click in the joysticks before they would work for movement.


    Setup was not easy at our office due to our network being very restrictive. We brought in some extra equipment today to get it working. Key for us was a dedicated 5ghz router hardwired to the PC that is doing the processing, and a shared internet connection to feed into the router so that Virtual Desktop can establish it's tunnel.


    Virtual Desktop was the winner for us (not free). We tried setting up ALVR (free), but ran into roadblocks with prerequisites on the PC we are utilizing.


    One nugget of insight that would have helped us when we were struggling with setup:

    Virtual Desktop requires an internet connection to initiate the tunnel, ALVR does not. This would have made ALVR ideal for our use due to our network restrictions, but we just couldn't get it to install properly on the machine we were using.


    Keep in mind that the whole process relies on side-loading unofficial apps on the Quest to get it up and running, the functionality could disappear tomorrow if one link in the chain fails. But this tech needs to be a thing permanently and it needs to be more approachable, it really sells the technology.


    We were able to connect an android phone to the stream as well, and through this we will be able to push the stream to another display via chromecast. Still kinda reeling from the experience of all of it and how well it worked.

  • NICE! Can you describe your scene? Poly count? Complexity? I can certainly appreciate any approach which is unteathered, but with clients we need a rock solid platform that's replicable/reliable. Repeat engagements with the same clients must be consistent and worthwhile. The hackable approach to wireless seems fun, but I'm going to avoid it for now. The biggest pitfall is going to be a drop in framerate. Remember, motion sickness sets in with pretty much anyone when those FPS fall below 60. A hacked wireless solution is just asking for trouble, lol.

    Of course, if all you're showing is a simple model....

    Would love more details on your scene.

    I'm much more interested in true sideloading of a file onto the Quest - not streaming. In that case there will definitely need to be compromises in scene size and visual fidelity. Of course, that's still a crazy hack solution, lol.

  • Control mappings in Enscape were off a bit, for instance we had to click in the joysticks before they would work for movement.

    Thank you for sharing.


    I have success with this setup as well as shared by me in another thread. Solved the internet connection by using my phone as hotspot (for remote locations without wifi)


    The only thing which is not working is the teleport button. I was not able to remap buttons in SteamVR.


    Can you please elaborate on how you got this to work?

  • I can say this: The Link method is utterly fantastic looking for a VR experience. Great visual fidelity - shadows, reflections, etc.

    Agreed. Are you aware of the Oculus developer tool which allows you to easily increase the resolution when using the link cable?


    On my phone now but if you Google it you can find how it works. It is a simple hack.


    Be aware that after a restart your computer you will have to re-enter the higher supersampling resolution again. Worth the hassle though.

  • Sorry to hijack the thread..... :|


    Does anyone in here know of alternative link cables for the quest?

    The link cable is out of stock and it seems unknown when it’s back in store.

    There's a company called "Party Link" that sell 3 and 5m cables that supposedly works great with the quest, I haven't tried it out to so be sure to read some reviews first

  • Agreed. Are you aware of the Oculus developer tool which allows you to easily increase the resolution when using the link cable?


    On my phone now but if you Google it you can find how it works. It is a simple hack.


    Be aware that after a restart your computer you will have to re-enter the higher supersampling resolution again. Worth the hassle though.

    Sweet! Tnx for that. Gotta try it. Question: Do you know how to display the framerate in the Quest?

  • Thanks for your descriptions everybody, and congrats to everybody having set up their desired connection. vertigo1 , can you explain by what you mean by clicking in the controllers?

    Kaj Burival The analog sticks have a click input, this has to be initiated before movement of the sticks is registered.


    annevanzwol The teleport worked for us without fuss, I believe it was one of the two trigger buttons.


    landrvr1 We were using the sample architectural scene that comes with Revit to test with. It is a good middle of the road test by my summation. Scene weight really won't have any bearing on the performance of the wireless streaming quality. The PC we were rendering with is a Threadripper with a 2080Ti, so the quality wired or wireless would be similar from an appearance standpoint. The router is going to be the biggest factor for the wireless streaming quality (framerate) and distance you can get out of it. We were using a Linksys WRT for the test.