EXE Walkthrough, material boundary

  • Hi guys, again asking for it but since Enscape started I feel that its still the only thing keeping us from using adequately the .EXE files...

    Could we have deactivated flymode in Exported scenes or maybe a keyword boundary that makes transparent boundaries or something?

    It's just that our clients have to learn the navigation controls and also understand what happens when they fly off the room into the over exposed sky with no directions to come back in.

    It's hard when you plan on not being next to your client when sending it to them..

    Anyway, would that be realistic ?