Hi,
when I scale albedo texture material in SketchUp, the other textures (bump and reflections) don't scale accordingly.
Is this normal?
Enscape 2.7.0-preview.1+15081
SketchUp 19.2.222
Hi,
when I scale albedo texture material in SketchUp, the other textures (bump and reflections) don't scale accordingly.
Is this normal?
Enscape 2.7.0-preview.1+15081
SketchUp 19.2.222
Hey jsabatin , at this point, this is normal, unfortunately. However, I was happy to file your question as feature request for our developers!
Yes thanks!
Any progress on this? I don't think this is just a "feature request" -- this is something that is currently broken. Please fix asap, it's a huge pain when trying to scale and position textures in my models. (Yes, I know it's a preview version of Enscape - but this is a pretty core functionality - being able to scale textures and their maps.)
Hi andybot , I've been talking to the developers about this. This change has been decided upon a long time ago to prevent a multitude of bugs, not just for this preview. Also, there was never a clear solution to scale textures with different aspect ratios, for example.
You can still scale albedo-, bump and roughness maps independently, it just won't automatically apply the changes to all textures applied to that material.
If you still experience this as a major workflow flaw, I'm happy to communicate your opinion to product management!
This is the most WYSIWYG rendering program by far, and that makes no sense that you would not link the maps by default. It's how it worked before, why break the workflow. I predict you will get tons of complaints before this is resolved.
I don't think that scaling is that much of a problem - the problem is trying to position of the overlying bump and reflection textures in relation to the albedo.
I don't think that scaling is that much of a problem - the problem is trying to position of the overlying bump and reflection textures in relation to the albedo.
The issue is specifically if you scale in SketchUp, it changes only the linked albedo, but the other maps don't change. Typically, I would never touch the "explicit transformation" option.
I see your point, thank you. I will add this to the feedback.
Gadget Is it? If you're using matching maps to begin with, it should be nothing more than entering the same values in the "Explicit texture transformation" fields?
If you're not using matching textures, it's probably an issue anyways? Or am I mistaken?
The most common time I find this happening is when I use a generic 'noise' bump and/or a generic 'scratched' shine map: want to position marks 'just so' on a surface and can't.
The other thing I've had issues with is that I have one bump and shine map for a timber or tile floor with a specific layout/pattern, but several different albedo's showing different colours. If I increase the resolution/size of the bump in comparison to the albedo, then it can be tricky to get them to line-up again. If I want to apply one of these bumps to a flat colour with no albedo, then there is no way to position them.
andybot : How do you scale your images? If you type in the x,y values from the edit materials tray in SU then the associated maps transform with it. If you use the r-click option to edit materials, then only the rotation element will be applied to the associated maps. (* I'm fairly confident this is the case because this is my work-flow and I always have to scale the materials in SU.)
Nope - looks like that would be another reason to keep with 2.6 for just now.