This begins with a question, which could end up as a suggestion if there's no suitable way to achieve it...
I'm putting together an animation in Enscape which requires hundreds of animated people (just greyed out/semi transparent) and obviously Enscape doesn't do this. It's something that I could quickly and easily achieve in 3DS max which begs the question; can I export the Enscape camera paths in such a way that I can import them into max? The alternative for me at the moment is having to track the enscape footage (uuggghhhhhhh!!!) which is something I really, really do not want to do.
Is the current camera path export format a proprietary one? Or is it based on fbx and possible to import in max? i.e. a simple change of file extension?
If this isn't possible; what is the likelihood of you guys implementing a camera path export that is compatible with other software?